Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
Axe
(Moderator:
Runer112
) »
Gear Algorithm
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Gear Algorithm (Read 2553 times)
0 Members and 1 Guest are viewing this topic.
leafy
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1554
Rating: +475/-97
Seizon senryakuuuu!
Gear Algorithm
«
on:
March 07, 2011, 01:18:41 am »
Can somebody help me to come up with an algorithm that can draw a convincing gear/sawblade thing that spans the entire width of the screen and rotates as it moves downwards? I have a great idea for my project but didnt have much luck figuring this out
Thanks in advance.
Logged
In-progress: Graviter (...)
z80man
Casio Traitor
LV8
Addict (Next: 1000)
Posts: 977
Rating: +85/-3
Re: Gear Algorithm
«
Reply #1 on:
March 07, 2011, 01:28:23 am »
Entire width of the screen? Could you explain a little more on how this is supposed to work. My best idea because rotating is heavily proc intensive is to just use several sprites for each stage of the rotation.
Logged
List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)
AngelFish
Is this my custom title?
Administrator
LV12
Extreme Poster (Next: 5000)
Posts: 3242
Rating: +270/-27
I'm a Fishbot
Re: Gear Algorithm
«
Reply #2 on:
March 07, 2011, 01:36:43 am »
Well, the screen isn't square, so you'd have to apply a some vector transformations, which wouldn't be fast for the number of lines presumably necessary. But you could be the gear out of sprites by having each tooth as a sprite and rotating those.
Logged
∂²Ψ -(2m(V(x)-E)Ψ
--- = -------------
∂x² ℏ²Ψ
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
Axe
(Moderator:
Runer112
) »
Gear Algorithm