Author Topic: [Tutorial] Edition 2: Using Axe to its full functional form λ  (Read 21047 times)

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Offline epic7

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Re: [Tutorial] Edition 2: Using Axe to its full functional form λ
« Reply #45 on: October 25, 2011, 08:26:46 pm »
.... I give up.
« Last Edit: October 25, 2011, 08:27:09 pm by epic7 »

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Re: [Tutorial] Edition 2: Using Axe to its full functional form λ
« Reply #46 on: October 25, 2011, 08:48:23 pm »
Don't give up!  I know Axe is a little confusing at first, but what specifically is confusing you?

Offline epic7

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Re: [Tutorial] Edition 2: Using Axe to its full functional form λ
« Reply #47 on: October 25, 2011, 10:25:53 pm »
I gave up when people gave me answers, I had more questions. :P

I re-read it again, now I get it.

Also... Why do i get errors every time i try to open zedd?


(later edit)
NOOOOOOOO!!! My ram cleared when I was a few minutes from finishing a game.
« Last Edit: October 25, 2011, 10:43:45 pm by epic7 »

Offline LincolnB

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Re: [Tutorial] Edition 2: Using Axe to its full functional form λ
« Reply #48 on: October 25, 2011, 11:34:18 pm »
RAM clears. Dude, story of my life. Back up your work - I had to learn the really hard way.
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Offline Hayleia

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Re: [Tutorial] Edition 2: Using Axe to its full functional form λ
« Reply #49 on: October 26, 2011, 07:40:48 am »
RAM clears. Dude, story of my life. Back up your work - I had to learn the really hard way.
Also, Axe can compile even if the source is archived, so archive it :)
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Offline epic7

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Re: [Tutorial] Edition 2: Using Axe to its full functional form λ
« Reply #50 on: October 26, 2011, 10:26:16 pm »
How do you type the lambda sign on the calculator?

Offline chattahippie

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Re: [Tutorial] Edition 2: Using Axe to its full functional form λ
« Reply #51 on: October 26, 2011, 10:34:43 pm »
How do you type the lambda sign on the calculator?

press the log button while in editing an axe program :)

Offline LincolnB

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Re: [Tutorial] Edition 2: Using Axe to its full functional form λ
« Reply #52 on: October 30, 2011, 09:08:08 pm »
log? I thought it was ln.
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Offline epic7

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Re: [Tutorial] Edition 2: Using Axe to its full functional form λ
« Reply #53 on: October 30, 2011, 09:10:50 pm »
Yep, log

Offline LincolnB

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Re: [Tutorial] Edition 2: Using Axe to its full functional form λ
« Reply #54 on: October 30, 2011, 09:35:45 pm »
my bad.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)