Author Topic: Commands for Axe  (Read 45276 times)

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Offline ralphdspam

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Re: Commands for Axe
« Reply #45 on: June 16, 2011, 12:35:00 pm »
Which version of Axe are you using? 
My first recommendation is to get the current version of Axe. (0.5.3 as of 6/16/11) (http://ourl.ca/4060)

Text(0,0,"BlahBlah") should work without the extra quotes on the inside.  Also, you shouldn't have to toggle through the Fix 1 and Fix 0 commands.  You should only have to use Fix 1 one time. 
« Last Edit: June 16, 2011, 12:35:16 pm by ralphdspam »
ld a, 0
ld a, a

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Re: Commands for Axe
« Reply #46 on: June 16, 2011, 12:36:30 pm »
Textmode must be in (" asfbhgdnjsghngbkgmjxsfghbdj ")
elsi it won't work with Axe.

Have you any idea why it isn't working?

I don't know what you even mean by textmode in Axe, parenthesis are not needed at all for any type of "mode" like that.  On a side note, they shouldn't break the code either.

One thing most likely breaking your code is the lack of parenthesis at the end of function calls, so put them in and see what it does.

Offline p2

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Re: Commands for Axe
« Reply #47 on: June 16, 2011, 12:39:31 pm »
ABC can be a number ABC (A*B*C) or a text: "ABC"

normally I would write "DEF" , too.
But if I want to make an APP of it (with Axe) i must write ("DEF")

It's because Axe needs it.







ralphdspam:
Quote
of ralphdspam:
Which version of Axe are you using?
My first recommendation is to get the current version of Axe. (0.5.3 as of 6/16/11) (http://ourl.ca/4060)
I'm using 0.5.0
I've heard that this version needs it.


« Last Edit: June 16, 2011, 12:43:00 pm by p2 »
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Offline Hayleia

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Re: Commands for Axe
« Reply #48 on: June 16, 2011, 12:40:25 pm »
(avoid double posting, use Edit)

EDIT: I meant "modify"
« Last Edit: June 16, 2011, 12:52:13 pm by Hayleia »
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Offline ralphdspam

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Re: Commands for Axe
« Reply #49 on: June 16, 2011, 12:46:25 pm »
I'm using 0.5.0
I've heard that this version needs it.

Ok.  Before anything else, I recommend that you upgrade to 0.5.3.

Quote from: Axe 0.5.3
Fixed major bug with the Disp command when compiling for apps.
Fixed incorrect optimization with Dispgraph to other buffers.
Fixed the new numerical constants feature.
Fixed bug with nibble storing.
Fixed bug with big-endian storing.
ld a, 0
ld a, a

Offline aeTIos

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Re: Commands for Axe
« Reply #50 on: June 16, 2011, 12:53:09 pm »
I'm using 0.5.0
I've heard that this version needs it.
Thats new for me. I used 0.5.0, and never needed it (and almost every prog has a bit text in it)
I'm not a nerd but I pretend:

Offline p2

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Re: Commands for Axe
« Reply #51 on: June 16, 2011, 12:53:31 pm »
can't do that now.
must wait until tomorrow.

I've everything for TI on our olter computer (Win XP)
And that's slooooow  :P

And I cant find my linking-cable now.
but i'll search it until tomorrow.
« Last Edit: June 16, 2011, 12:58:49 pm by p2 »
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Offline Hayleia

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Re: Commands for Axe
« Reply #52 on: June 16, 2011, 12:54:38 pm »
Ok, but try doing
:Text(57,10,"DEF
:Text(57,75,"OFF
with your current version of Axe
(you put two "," after linking cable ;) )
« Last Edit: June 16, 2011, 02:25:37 pm by Hayleia »
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Offline aeTIos

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Re: Commands for Axe
« Reply #53 on: June 16, 2011, 12:55:23 pm »
It must be possible, else its magic.
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Offline p2

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Re: Commands for Axe
« Reply #54 on: June 16, 2011, 12:58:22 pm »
Hayleia:
   ok...
   thanx.

But what can it be, else?
I made another Program and there it has worked with ("HELLO")
So that can't be the only Reason.
« Last Edit: June 16, 2011, 12:59:16 pm by p2 »
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Offline aeTIos

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Re: Commands for Axe
« Reply #55 on: June 16, 2011, 12:59:52 pm »
I dont really get what you mean.


(also, please put the smiley part of your sig in a spoiler, it is very annoying)
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Offline ralphdspam

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Re: Commands for Axe
« Reply #56 on: June 16, 2011, 01:01:00 pm »
Do you close all of your parenthesis?  (Such as Line())
Sometimes the routines are compiled incorrectly if there are no parenthesis. 
ld a, 0
ld a, a

Offline Hayleia

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Re: Commands for Axe
« Reply #57 on: June 16, 2011, 01:05:28 pm »
??? Did you replace your Pt-On by Pxl-On ? You must or it wouldn't work, as Quigibo said.
 O.O ← revelation
Maybe it is the fault of the -3→Q
Instead of doing:
Quote
:For(U,1,F
:If U≥0 and (U≤9):-3→Q:End
:If U>99:3→Q:End
:If U≥10 and (U≤99):0→Q:End
:Fix 1
:Text(44,10-Q,U▶Dec
:Fix 0
:End
try:
Quote
:For(U,1,F
:If U≥0 and (U≤9):0→Q:End
:If U>99:3→Q:End
:If U≥10 and (U≤99):3→Q:End
:Fix 1
:Text(44,10-3-Q,U▶Dec
:Fix 0
:End
« Last Edit: June 16, 2011, 01:06:55 pm by Hayleia »
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Offline p2

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Re: Commands for Axe
« Reply #58 on: June 16, 2011, 01:10:18 pm »
The APP should count up fron 1 to the U.
while counting the position of the Number is moved, so that it's allways exactly in the mid it the circle.
for example:
if U was 99 and now it's 100, it would be moved 3 pixels left.
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Offline Hayleia

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Re: Commands for Axe
« Reply #59 on: June 16, 2011, 01:13:09 pm »
Yes, the problem is not the position (I didn't touch to U).
Maybe we can't store negative numbers in Q.
Read better my previous answer
instead of displaying at 10-Q, I display at 10-3-Q
So Q always stays positive: instead of being -3 or 0, it is respectively 0 or 3
« Last Edit: June 16, 2011, 01:13:28 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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