-->
0 Members and 1 Guest are viewing this topic.
if i were writing a processor-intensive program that had a lot of variance in framerates, how could make them stable?interrupts would slow things down too much, wouldn't they? would measuring out the difference in number of cycles at any branch in the code and then adding in a wait for that long on the slower one work?
:.Setup interrupt:fnInt(INT,6)::.Main loop:While <GameLoop>: <Computation>: While A:End: 8->A: <Update screen>:End:Return::.Interrupt:Lbl INT:Return!If A:-1->A:Return