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Agreed.Perhaps a type of enemy?Big Boss!?Yes, that was a Metal Gear Solid reference.
Ooh, I think the C<8 and D<8 need to be changed.
Quote from: Raylin on June 15, 2010, 04:50:43 pmAgreed.Perhaps a type of enemy?Big Boss!?Yes, that was a Metal Gear Solid reference.what I thought is that it might be more suitable for animations or maybe some transitions that doesn't require much speedQuote from: calc84maniac on June 15, 2010, 05:01:22 pmOoh, I think the C<8 and D<8 need to be changed.do you mean to C>8 and D>8?
aaah ok. I did not know sprite data needed to be stored this way, though. I never noticed any issue when working with sprites before, or is it just the way your routine works?I don,t think I'll bother converting everything, though. It will take too long