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Omnimaga
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Axe
(Moderator:
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Error: Wrong # of args
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Topic: Error: Wrong # of args (Read 5873 times)
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C0deH4cker
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Error: Wrong # of args
«
on:
December 02, 2011, 06:07:51 pm »
I have looked all throughout this program that i'm working on and cannot seem to find where the error is occurring. it says it happens 17% of the way through compilation. Can somebody help me?
Note: For some reason, if an error occurs and i press prgm, it doesnt take me to the error, but rather just exits axe.
prgmAAAA is the src, and prgmAAAADATA is the data (pics, maps).
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epic7
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Re: Error: Wrong # of args
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Reply #1 on:
December 02, 2011, 06:12:09 pm »
Text?
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Builderboy
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Would you kindly?
Re: Error: Wrong # of args
«
Reply #2 on:
December 02, 2011, 06:13:50 pm »
It jumps right to the error for me, are you sure you don't have your programs in the archive? The error line is:
!If GT(X/12,Y/8+1,L1)+((X^8)*GT(X/12+1,Y/8+1,L1))
but I believe this error is due to a Bug on Axe's part, and putting extra parenthesis around the second GT() call should fix the bug.
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C0deH4cker
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Re: Error: Wrong # of args
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Reply #3 on:
December 02, 2011, 06:18:01 pm »
alright, will do. and i always keep all of my programs archived, i didnt know that axe wouldnt jump to the error if it was archived. thanks for the info.
EDIT:
Does my code look good at all? i havent even started looking at optimization yet (except for the tilemapper, which uses nibbles). also, i rewrote a HUGE part of it since the last working state, so i dont know how well it will work, or even if it will.
«
Last Edit: December 02, 2011, 06:21:15 pm by C0deH4cker
»
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Builderboy
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Would you kindly?
Re: Error: Wrong # of args
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Reply #4 on:
December 02, 2011, 06:18:57 pm »
Yeah, since it jumps into the TiBasic editor for errors, and since you cant edit TiBasic programs while archived, it won't jump if they are archived.
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C0deH4cker
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Re: Error: Wrong # of args
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Reply #5 on:
December 02, 2011, 06:21:05 pm »
I edit my programs while archived, but i use zStart, which allows that. whenever i want to edit a program, i just select it on the exec screen, and when it says syntax error (for the .NAME convention that axe uses), i just have it jump to the error. I hardly ever lose progress that way.
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Builderboy
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Would you kindly?
Re: Error: Wrong # of args
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Reply #6 on:
December 02, 2011, 06:22:09 pm »
Ah I see, well in any case it looks like Axe error jumping isn't compatible with zStarts archived editing features
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Darl181
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VGhlIEdhbWU=
Re: Error: Wrong # of args
«
Reply #7 on:
December 02, 2011, 06:24:58 pm »
That would be cool if it would...0.o
[offtopic]Calcutil doesn't seem to like Axe's scrolling to the error or vice versa, it causes a crash...but that's surpassed by zStart so yeah.
[/offtopic]
«
Last Edit: December 02, 2011, 06:25:26 pm by Darl181
»
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Vy'o'us pleorsdti thl'e gjaemue
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Error: Wrong # of args