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.AxeClrDraw[FFFFFFFFFFFFFFFF]->Pic1 //This is the black object(sample)[FEFDFBF7EFDFBF7F]->Str1 //Each Byte here has 7 bits set and 1 bit not set (like FE is 11111110 in binary) //This is so that we can erase a random pixel, since Axe has no built in way to do thatRepeat getKey(15) //until we press clearPt-On(35,35,Pic1) //this is the black object that you want to draw... redraw every frameFor(F,L6,L6+767 //loop through all of the screen pixels except the last 12{F} and {rand^8+Str1}->{F-12} //take the byte, use AND to erase a single bit from it, and then store it into the byte directly *above* itEnd //this makes it so that as the byte rises, each frame a pixel is erased from itDispGraphEnd
.0:ReturnClrDrawㅠ8800[(0102040810204080ㅠ86ED[(4C931140930103F4CD0888B612231310F70D20F4060CAF121310FCC9ㅠ8808[(E5D52AFE87ED5F86230F86230FAE230F0F22FE87E60716885F1AD1E1C9Repeat getKey(15AsmPrgm21 ;normally don't ever do this >.>DispGraphEndStop