Author Topic: Flames tutorial  (Read 48941 times)

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Offline Builderboy

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Re: Flames tutorial
« Reply #15 on: February 20, 2011, 01:59:05 am »
Hmmm well using only one buffer, it shouldn't matter whether or not you have it before or after the for loop, unless you were XORing it right after you displayed it.

Offline Darl181

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Re: Flames tutorial
« Reply #16 on: February 20, 2011, 02:27:16 am »
Random question about the routine.  Would using Rect( work?
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Offline Builderboy

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Re: Flames tutorial
« Reply #17 on: February 20, 2011, 02:28:00 am »
Yes it would, you would get a nice flaming rectangle :) Also note that with this routing there is no need to erase your sprites unless you don't want them to be on fire

souvik1997

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Re: Flames tutorial
« Reply #18 on: February 20, 2011, 02:30:13 am »
Wow, this is really cool. Would you mind if I used your code in my game?

Offline Builderboy

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Re: Flames tutorial
« Reply #19 on: February 20, 2011, 02:31:16 am »
Absolutely not, go ahead! :D thats what tutorials are there for, so you can learn and use it :)

Offline Darl181

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Re: Flames tutorial
« Reply #20 on: February 20, 2011, 02:48:29 am »
Yes it would, you would get a nice flaming rectangle :) Also note that with this routing there is no need to erase your sprites unless you don't want them to be on fire
No, I meant wouldn't it be better to do rect(0,63,1,96 ?
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Offline Builderboy

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Re: Flames tutorial
« Reply #21 on: February 20, 2011, 02:53:29 am »
It sure would be faster, but since you were only doing it once, i went for readability, since this is a tutorial :)

Offline Darl181

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Re: Flames tutorial
« Reply #22 on: February 20, 2011, 02:54:30 am »
Ah ok, that makes sense.
Thanks!
[offtopic]I just had a flashback to Acelgoyobis watching this[/offtopic]
« Last Edit: February 20, 2011, 02:57:04 am by Darl181 »
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Offline Builderboy

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Re: Flames tutorial
« Reply #23 on: February 20, 2011, 02:57:57 am »
No problem :) lol acyglobis? haha whyy

Offline Darl181

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Re: Flames tutorial
« Reply #24 on: February 20, 2011, 03:00:15 am »
The main menu has those effects.
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Offline Builderboy

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Re: Flames tutorial
« Reply #25 on: February 20, 2011, 03:01:10 am »
Oh so they do! :D Thats awesome! ^^

Offline squidgetx

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Re: Flames tutorial
« Reply #26 on: February 20, 2011, 12:23:11 pm »
Builderboy, that's hot (pun very intended). This might go into the title screen of A:P if I can optimize enough space to fit it.

Edit: Success!
« Last Edit: February 20, 2011, 07:57:05 pm by squidgetx »

Offline Builderboy

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Re: Flames tutorial
« Reply #27 on: February 20, 2011, 01:07:14 pm »
Go for it :D I actually was able to do some neat modifications a while back while i was making a title screen to make a title burn greyscale fire >:D

Offline squidgetx

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Re: Flames tutorial
« Reply #28 on: February 20, 2011, 01:22:11 pm »
Question: how did you keep the text TAO from smoking away? From the Tao source, it seemed that you just copied the pic to the screen, then ran the code in a more conservative loop that didn't affect the lower portion of the screen. But when I tried it, the image on screen just burned up...

Offline Builderboy

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Re: Flames tutorial
« Reply #29 on: February 20, 2011, 01:24:28 pm »
Nope, there is 1 extra command in the for loop :) there is an AND {TAO hex data} in there which continually erases the title into the screen, and also provides fuel for the fire to burn