Author Topic: frame rate/speed  (Read 16097 times)

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SirCmpwn

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Re: frame rate/speed
« Reply #15 on: September 19, 2010, 01:41:52 pm »
And it crashes horribly... You get the idea, though.
As far as I'm aware, it's not much of a spectacular crash.  It just stops working.  Not nearly as spectacular as the Omnicalc/2.53 MP/Entries menu crash.

Offline DJ Omnimaga

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Re: frame rate/speed
« Reply #16 on: September 19, 2010, 01:43:02 pm »
I had the Omnicalc entry menu crash in other OSes too. I forgot what could crash it, though. x.x (I think it had to do with long entries)
« Last Edit: September 19, 2010, 01:43:20 pm by DJ Omnimaga »

SirCmpwn

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Re: frame rate/speed
« Reply #17 on: September 19, 2010, 01:47:01 pm »
Ah, I found it!

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Re: frame rate/speed
« Reply #18 on: September 19, 2010, 01:49:40 pm »
I probably just should have said "it crashes" :P
I've never actually used Axe interrupts, though, so someone should rewrite my code so that it works :)
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Re: frame rate/speed
« Reply #19 on: September 19, 2010, 01:51:50 pm »
Weird it seems different than the entry menu bug I got. If I recall, I had to store massive entries or something and it started wrapping around and glitching. Scrolling down too far would crash the calc.

Offline Darl181

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Re: frame rate/speed
« Reply #20 on: September 19, 2010, 04:29:12 pm »
Wow, I was thinking of updating the OS, but I think I won't know.  Maybe I should just get a 34 multiview
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Offline meishe91

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Re: frame rate/speed
« Reply #21 on: September 19, 2010, 05:01:44 pm »
So what exactly is the status on finding an solution? Go with interrupts?

Ah, I found it!

I feel like thats bad...someone should fix that :P
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Re: frame rate/speed
« Reply #22 on: September 19, 2010, 05:10:33 pm »
lol Sir, that's bad.  It needs to be fixed... :P

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Re: frame rate/speed
« Reply #23 on: September 19, 2010, 11:34:02 pm »
did you use Omnicalc 2.53MP patch btw? I remember the old Omnicalc had problems on 2.53MP then Dr'Dnar made a patch that worked on it.

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Re: frame rate/speed
« Reply #24 on: September 22, 2010, 10:32:26 am »
lol Sir, that's bad.  It needs to be fixed... :P

i will just rewrite code and make it proportinatly slower
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Re: frame rate/speed
« Reply #25 on: September 25, 2010, 12:43:34 pm »
*BUMP*
For future reference, maybe someone could write the interrupt code? (Not me, as I seem to be confused by Axe interrupts :P)
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Re: frame rate/speed
« Reply #26 on: September 25, 2010, 01:15:21 pm »
Like

:.axample
:FnInt(A,6)
:lbl A
:Pause X (1-20 for how much slower you want it)
:return
:...rest of program...
:LnReg
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Offline calcdude84se

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Re: frame rate/speed
« Reply #27 on: September 25, 2010, 01:50:18 pm »
Code: [Select]
0->C->X
ClrHome
fnInt(T,0
Repeat getKey(0)
  !If C
    Disp X+1->X>Dec,i
    50->C
  End
  FnOn
End
LnReg
Return
Lbl T
  C-1->C
Never mind, I figured out why my code wasn't working... (and something I can bug quigibo about...)
Edit: Indented for readability.
« Last Edit: September 25, 2010, 01:51:17 pm by calcdude84se »
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Re: frame rate/speed
« Reply #28 on: September 25, 2010, 02:02:44 pm »
What is wrong with the code?

Offline calcdude84se

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Re: frame rate/speed
« Reply #29 on: September 25, 2010, 02:23:34 pm »
The code I just posted is fine and tested to work.
The problems that I solved were 1) I had forgotten LnReg (that's why it crashed before) and 2) For some mysterious reason, Disp, Disp >Dec, and possibly other OS routines disable interrupts, which means I had to insert an FnOn into the loop (it also could have been put in the If instead of the Repeat)
Number 2 is the one I'm going to bother Quigibo with.
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