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Omnimaga
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TI Calculators
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Axe
(Moderator:
Runer112
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Gear Algorithm
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Topic: Gear Algorithm (Read 2538 times)
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leafy
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Gear Algorithm
«
on:
March 07, 2011, 01:18:41 am »
Can somebody help me to come up with an algorithm that can draw a convincing gear/sawblade thing that spans the entire width of the screen and rotates as it moves downwards? I have a great idea for my project but didnt have much luck figuring this out
Thanks in advance.
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z80man
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Re: Gear Algorithm
«
Reply #1 on:
March 07, 2011, 01:28:23 am »
Entire width of the screen? Could you explain a little more on how this is supposed to work. My best idea because rotating is heavily proc intensive is to just use several sprites for each stage of the rotation.
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AngelFish
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Re: Gear Algorithm
«
Reply #2 on:
March 07, 2011, 01:36:43 am »
Well, the screen isn't square, so you'd have to apply a some vector transformations, which wouldn't be fast for the number of lines presumably necessary. But you could be the gear out of sprites by having each tooth as a sprite and rotating those.
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∂²Ψ -(2m(V(x)-E)Ψ
--- = -------------
∂x² ℏ²Ψ
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Gear Algorithm