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Well no matter what your storage is, you can then decompress it into a matrix buffer so that you are working with simple bytes and not this weird byte thingies. PortalX uses RLE where up to 16 tiles can be stored in a single byte, and i find that it offers much more compression that tile squeezing. However its not random access so it has to be decompressed at the start of each level, and stored in byte form.