In Axe, you basically can't. There's a reason the
Y1-
Y0 "file" system exists, after all.
Why would you be trying to avoid them?
Also, if you are going to use them, note that you can read and copy from pointers to archived data, but nothing else. For instance, you can't directly draw a sprite because the sprite drawing routine doesn't "know" how to read archived data, which isn't nearly as straightforward to read as data in RAM. And you can't write to a pointer to archived data simply because that's a limitation of the hardware. Writes to flash memory have to be done in a very special manner which is far too expensive and complicated to do arbitrarily.