Author Topic: Key codes (for Getkey() users)  (Read 20489 times)

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Offline ztrumpet

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Re: Key codes (for Getkey() users)
« Reply #15 on: March 19, 2010, 08:31:00 pm »
That one allowed editing archived programs? nice. I thought it was just some sort of rip-off from Noshell.
It's actually pretty cool.  I prefer Mirage over it, but it's my second favorite shell. :)  (I try to go as hook-less as possible. ;D)

I still want ON breaking supported, even if it becomes an optional feature while compiling for debug mode :P
Same here.  I like the security of pressing On. :D

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Re: Key codes (for Getkey() users)
« Reply #16 on: March 19, 2010, 09:21:37 pm »
I would like to be able to use the ON key like an interupt key. So when you hit ON it will quit to a certain set code you give (like a menu or displaying all the values of the cars for debugging) and then you can do a lot more with it.
/e

Offline jsj795

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Re: Key codes (for Getkey() users)
« Reply #17 on: March 20, 2010, 09:01:19 am »
how about instead of just ON as the break, pressing multiple keys like ON + Clear or something like that is the default break key?


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Re: Key codes (for Getkey() users)
« Reply #18 on: March 20, 2010, 03:54:13 pm »
By the way just so we're all clear, asm does not naively support on-breaks.  Instead, you have to create your own interrupt code to deal with the breaks.  So there really isn't any short term solution until I add interrupt support, which isn't that far away.
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Re: Key codes (for Getkey() users)
« Reply #19 on: March 20, 2010, 04:00:33 pm »
yay! interrupts!
/e

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Re: Key codes (for Getkey() users)
« Reply #20 on: March 20, 2010, 11:29:42 pm »
Seems like a good idea. I assume the grayscale support, if it ever gets added, will use them too?

ON support seems like a good idea cuz I know many people will forget to add an exit to their game in the future (if not alerady) and lose progress on their projects and give up x.x

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Re: Key codes (for Getkey() users)
« Reply #21 on: March 24, 2010, 02:37:16 am »
yeah, just happend to me that I had to take out my batteries.
But I wont give up.

I also like the grayscale idea, but I think that will slow down your programs, so there has to be something to switch it on/off, like: FnOn/FnOff
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Re: Key codes (for Getkey() users)
« Reply #22 on: March 24, 2010, 02:43:19 am »
Ouch, I hope you did not lose too much x.x

And yeah for grayscale, something interrupt-based would be nice. Of course if done the way I think it might not be that slow, but the issue is that the program would become horribly massive. See Reuben Quest (altough it's mostly TI-BASIC). Had this game not used grayscale, it would be at least 2x smaller in size

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Re: Key codes (for Getkey() users)
« Reply #23 on: March 24, 2010, 12:04:11 pm »
yes, and it uses 3 colors? white-gray-black?
how many colors are going to be used for grayscale games in Axe?
I think 3 is enough, but perhaps 4/5 could be nice/usefull
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Offline trevmeister66

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Re: Key codes (for Getkey() users)
« Reply #24 on: March 24, 2010, 12:06:20 pm »
I'm guessing 3 will be the typical number, and sometimes 4 if used properly, but I doubt 5 will ever be used (is that even possible on a calc?)
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Re: Key codes (for Getkey() users)
« Reply #25 on: March 24, 2010, 02:23:29 pm »
Well yes, actually.  Look at Calc84Maniac's Chip's Challenge.  It uses 8 :)
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Re: Key codes (for Getkey() users)
« Reply #26 on: March 24, 2010, 03:42:12 pm »
5 is possible. Calc84maniac uses 8. Nitacku made a program to create 5 lv grayscale xLIB/Celtic pics. However, 5 in BASIC looks crappy on a regular 83+. In ASM it may be tolerable, though. Keep in mind, however, that grayscale takes much more memory to store tiles, if you got many, though.

Offline indubitably

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Re: Key codes (for Getkey() users)
« Reply #27 on: April 07, 2010, 11:30:31 pm »
I wrote a quick program earlier that tells me the keycodes when I press them, I have always found that a bit easier.

Can you post the code for this, i thought i wrote one correctly but it returns odd symbols.
Seeing this code would help me a lot.

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Re: Key codes (for Getkey() users)
« Reply #28 on: April 07, 2010, 11:31:44 pm »
Oh, I can just whip it up really quick, I deleted the source and kept the binary.  Give me a moment.



###########################



Code: (Axe Basic) [Select]
0->K
While K=/=15
getkey->K
If K
ClrHome
Disp K>Dec
End
End

This will always display 15 if when you exit.  If you don't care about that and can manage to remember that Clear==15, you can optimize to this:
Code: (Axe Basic) [Select]
Repeat getkey(15)
getkey->K
If K
ClrHome
Disp K>Dec
End
End

Also, this one doesn't loop, and is even smaller:
Code: (Axe Basic) [Select]
Pause 5000
Disp getkey>Dec

You have a couple seconds to press a key before it polls for it.
« Last Edit: April 07, 2010, 11:54:36 pm by DJ Omnimaga »

Offline indubitably

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Re: Key codes (for Getkey() users)
« Reply #29 on: April 07, 2010, 11:47:08 pm »
Thank you this was actually very helpful. So I guess what i need to learn is how to read from a variable. i never used the >dec command before.