Author Topic: logo help  (Read 16174 times)

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Offline Runer112

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Re: logo help
« Reply #30 on: June 12, 2010, 10:14:47 pm »
Here

Offline DJ Omnimaga

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Re: logo help
« Reply #31 on: June 12, 2010, 11:55:52 pm »
WOW! THat looks AMAZING! I think I will prbly use my sandstorm effect in some of my programs eventually too, if I have time to make more.

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Snake X's LOGOSRC with DJ Omnimaga's SANDSTRM put together by Runer112 (lol).8xp
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Offline nemo

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Re: logo help
« Reply #32 on: June 13, 2010, 12:35:31 am »
damnnn... i really need to make a better title screen than the one i have for my project. this is amazing.


Offline ztrumpet

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Re: logo help
« Reply #33 on: June 13, 2010, 10:14:49 am »
That's amazing!  Nice job Runner, Snake!  Excellent work. ;D

Offline DJ Omnimaga

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Re: logo help
« Reply #34 on: June 13, 2010, 01:16:37 pm »
that reminds me, in Thepenguin77 Missile Command game, I think he must be using a similar effect to the sandstorm program. It looks like the offset is randomized, but on the score screen you can notice it. Quite cool TV snow effect

Offline Snake X

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Re: logo help
« Reply #35 on: June 13, 2010, 05:38:15 pm »
haha thanks guys. To a good game, I thought it would deserve a good title screen.
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Offline DJ Omnimaga

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Re: logo help
« Reply #36 on: June 13, 2010, 10:58:14 pm »
Yeah I noticed often that people use title screens with just two lines and text. Not that I hate those games, but some cool title screens are nice sometimes ^^

That said, text title screens with a few lines like Breakout or Missile Command can make things cool in the way it's kinda old-skool, though, since it was the standard in the late '90s in the TI community :P

Can't wait for game screenshots ^^