Author Topic: How do I store a string to to a program in AXE?  (Read 2593 times)

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Offline spud2451

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How do I store a string to to a program in AXE?
« on: May 24, 2014, 03:57:40 pm »
How do store a 0 terminated string to a program in AXE. I want to do this because I'm making the libraries for fiddle 3.0 and need to be able to run user inputted code. I'm currently thinking that all I have to do is store the code to a program then run the program. That's what I did for fiddle 2.0 and 2.5 so it should work in a similar setting.
I currently have this code:
Code: [Select]
INPUT() -> A #this is a self written input routine
GetCalc("prgmTEMP",{A-2}r) -> B
Copy(A,B,{A-2}r)
With this code it creates the program "TEMP" but then just write a whole bunch of question marks and jibberish.
Does anyone know what im doing wrong here?

Offline ClrDraw

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Re: How do I store a string to to a program in AXE?
« Reply #1 on: May 24, 2014, 04:08:41 pm »
Are you sure its even being stored into A? You should store it into L1 instead.
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Offline spud2451

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Re: How do I store a string to to a program in AXE?
« Reply #2 on: May 24, 2014, 04:09:33 pm »
Why L1?

Offline Streetwalrus

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Re: How do I store a string to to a program in AXE?
« Reply #3 on: May 24, 2014, 04:09:41 pm »
Well, this code should work so long as {A-2}^^r holds the size of the data to copy. Keep in mind you have to use tokens and not characters for programs.

Also ClrDraw : A just holds a pointer here. ;)

Offline spud2451

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Re: How do I store a string to to a program in AXE?
« Reply #4 on: May 24, 2014, 04:12:59 pm »
The tokens might be what I'm doing wrong. I think its just a normal string not a string of tokens Thanks!


EDIT:


Thanks that worked!
« Last Edit: May 24, 2014, 04:24:04 pm by spud2451 »