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Pause statements is a crude way, but it works well.
Quote from: Eeems on September 09, 2011, 02:44:55 pmFrameskipping would speed it up. ( So only display every other frame ).With that, the game speed would remain the same, but it would be even choppier (notes and such would pass at half speed but seemingly at 2 pixels per jump)
Frameskipping would speed it up. ( So only display every other frame ).
0->C .Counter variablegame loop .do calculations here !If C^2 .Increase number to skip more frames -> gain more speed .do drawing stuff / displaying here End C++End
Er...a CALCULATOR game.Or can you write that in Axe??Aniway, Thanx!