Author Topic: Map editor help: more appvar reading/creating issues  (Read 19883 times)

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Offline DJ Omnimaga

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Re: Map editor help: more appvar reading/creating issues
« Reply #15 on: June 04, 2010, 09:51:15 am »
Ok I will give this a try later today

Offline DJ Omnimaga

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Re: Map editor help: more appvar reading/creating issues
« Reply #16 on: June 05, 2010, 05:19:02 am »
Ok that worked, thanks! I have a bit of issues understanding the code, though. I think this is gonna be tricky to make an actual game with the collision detection x.x

Offline Quigibo

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Re: Map editor help: more appvar reading/creating issues
« Reply #17 on: June 05, 2010, 07:22:06 pm »
The cool thing about subroutines is that you don't need to understand the code.  Once you know what the subroutine does, you just put it everywhere you need it and never think twice about it.
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Offline DJ Omnimaga

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Re: Map editor help: more appvar reading/creating issues
« Reply #18 on: June 05, 2010, 07:24:12 pm »
well, my issue was that the routine you posted for moving the map around and the one to change a tile in the map seemed a bit different. The second one even missed the brackets
1st: {*120+(D/2)+data}→C
2nd: C*120+(D/2)+data→C

So I am kinda at loss

It took me about 30 minutes to implement the second routine because I couldn't figure out how to call it x.x

Now I can't imagine how I am gonna do tile-based collision detection (or worse: scrolling without recalling the entire tilemapper every frame)
« Last Edit: June 05, 2010, 07:26:28 pm by DJ Omnimaga »

Offline DJ Omnimaga

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Re: Map editor help: more appvar reading/creating issues
« Reply #19 on: June 05, 2010, 11:54:52 pm »
I decided to give up on Axe language altogether.

It is becoming clear to me that the things I want to do in Axe are way beyond my learning capacities and there's no more hope in bothering trying. I just can't do it. I don't know what to say anymore but I am posting the map editor as it is now, not working. People are free to do whatever they want with it.

With that, I am afraid this ends my calc programming "carreer" as well. My dream of making games that requires speed (impossible in BASIC) has been pretty much destroyed now, and I just no longer have the motivation to work on a RPG anymore in BASIC.

Offline calcdude84se

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Re: Map editor help: more appvar reading/creating issues
« Reply #20 on: June 06, 2010, 10:06:21 am »
Gee, that's terrible. Well, if we can't convince you... I'm sorry. :(
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Offline DJ Omnimaga

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Re: Map editor help: more appvar reading/creating issues
« Reply #21 on: June 06, 2010, 12:33:52 pm »
I just realized that version isn't the latest but slightly older (a few minutes). However the newer version was even worse (when running Asm(prgmAMAP) all it did was displaying "Done" even if shell selected was No-Stub, appvar was present and even if I did a RAM clear before trying it)
« Last Edit: June 06, 2010, 12:34:11 pm by DJ Omnimaga »

Offline TIfanx1999

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Re: Map editor help: more appvar reading/creating issues
« Reply #22 on: June 07, 2010, 05:50:03 am »
I'm sorry to hear that, and I hope you change your mind Omni. :( Even if you can't understand everything, I believe you can still create some fantastic programs. Either way, I respect your decision.