Author Topic: Mario?  (Read 17890 times)

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Offline annoyingcalc

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Re: Mario?
« Reply #30 on: October 30, 2011, 08:19:37 pm »
oh Great! I cant wait!
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Offline saintrunner

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Re: Mario?
« Reply #31 on: October 30, 2011, 08:23:45 pm »
Thanks, I'll get on it right now
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Offline Keoni29

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Re: Mario?
« Reply #32 on: October 31, 2011, 12:10:58 pm »
You just want to make your own sidescroller game? There are some good tutorials about tilemapping, smooth scrolling and gravity in this board.
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Offline Eiyeron

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Re: Mario?
« Reply #33 on: October 31, 2011, 12:48:18 pm »
but collision s the most complicated!, Damn!

Offline Yeong

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Re: Mario?
« Reply #34 on: October 31, 2011, 12:50:37 pm »
pxl-test?
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Offline Eiyeron

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Re: Mario?
« Reply #35 on: October 31, 2011, 12:51:32 pm »
My method (i never realised some good collisions) is with corners detection, because my perso is as tall as the tile's size

Offline Builderboy

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Re: Mario?
« Reply #36 on: October 31, 2011, 02:21:56 pm »
That method works excellent as long as your person is never larger than the tiles he is colliding with ^^ That's what I have used on many of my games, as well as my Zedd Physics Library, so it's a very well used method :)

Offline Keoni29

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Re: Mario?
« Reply #37 on: November 02, 2011, 04:19:13 pm »
but collision s the most complicated!, Damn!
Tile based works perfectly. I use this:
Code: [Select]
:If getKey(2) and (X≠0)      //Left
:sub(CC,X,Y,X,Y+7
:!If R
:X-1→X
:End
:ElseIf getKey(3) and (X≠88) //Right
:sub(CC,X+7,Y,X+7,Y+7
:!If R
:X+1→X
:End
:End
(just left and right to show the concept. The collision box has to be the same size as the tiles or else you might get stuck in walls)
Code: [Select]
:Lbl CC
:{r2/8*12+(r1/8)+GDB1}→r5
:{r4/8*12+(r3/8)+GDB1}→r6
:r5+r6→R
:Return
« Last Edit: November 03, 2011, 10:18:24 am by Keoni29 »
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Offline Eiyeron

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Re: Mario?
« Reply #38 on: November 02, 2011, 05:49:14 pm »
What meanq sub in AP?

Offline Keoni29

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Re: Mario?
« Reply #39 on: November 03, 2011, 10:22:48 am »
What meanq sub in AP?
\
It means "subroutine." It's a routine executed within a routine. When you call a subroutine it jumps to the label of the subroutine and it exits the subroutine when it reaches the last line of code or :Return. It's very similar to a function, but it has no return value, so I used R to store the outcome in.
Syntax: Sub(LABEL,parameter,parameter,parameter,parameter etc
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Offline Yeong

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Re: Mario?
« Reply #40 on: November 03, 2011, 11:59:07 am »
better syntax: LABEL(parameter,parameter etc
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Offline Keoni29

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Re: Mario?
« Reply #41 on: November 03, 2011, 01:37:09 pm »
better syntax: LABEL(parameter,parameter etc
??? is that new?
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Offline MGOS

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Re: Mario?
« Reply #42 on: November 03, 2011, 02:37:57 pm »
better syntax: LABEL(parameter,parameter etc
??? is that new?
I think it came with 1.0.1 or so with these many updates.
Edit: 1.0.0
« Last Edit: November 03, 2011, 02:39:31 pm by MGOS »

Offline Keoni29

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Re: Mario?
« Reply #43 on: November 03, 2011, 02:38:29 pm »
better syntax: LABEL(parameter,parameter etc
??? is that new?
I think it came with 1.0.1 or so with these many updates.
Is it faster?
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Offline MGOS

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Re: Mario?
« Reply #44 on: November 03, 2011, 02:40:45 pm »
better syntax: LABEL(parameter,parameter etc
??? is that new?
I think it came with 1.0.1 or so with these many updates.
Is it faster?
No, it's just another syntax form to do exact the same thing. But it saves one or two bytes in your source.
« Last Edit: November 03, 2011, 02:41:59 pm by MGOS »