Author Topic: menus  (Read 3619 times)

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Offline saintrunner

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menus
« on: October 30, 2011, 01:27:56 pm »
can anyone share with me an easy way to make a menu
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Offline Xeda112358

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Re: menus
« Reply #1 on: October 30, 2011, 01:29:41 pm »
Hmm, well in Axe language, I am not sure.... I guess it depends on how you wish to create a menu. What I sometimes do is make a list of options and then highlight options with an inverted rectangle. I am sure somebody with actual Axe coding experience will give a better response XD

Offline Happybobjr

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Re: menus
« Reply #2 on: October 30, 2011, 01:31:08 pm »
Are you going to have more than one menu?
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Offline epic7

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Re: menus
« Reply #3 on: October 30, 2011, 01:34:58 pm »
For my game I just put a list of options and put a picture of an arrow saying which arrow to push.

Offline saintrunner

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Re: menus
« Reply #4 on: October 30, 2011, 01:39:12 pm »
yeah thats what im looking for...but how do i write that?
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Offline mrmprog

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Re: menus
« Reply #5 on: October 30, 2011, 01:40:24 pm »
Code: [Select]
:ClrHomeClrDraw
:Disp "      JUMP      ",i,"  PLAY",i,"  HIGHSCORE",i,"  CREDITS",i,"  QUIT"
:2→A
:Pause 900
:Repeat getKey(54) or getKey(15)
:A+(A<2)-(A>5)→A
:Output(1,A,">"
:Pause 400
:Output(1,A," "
:A+getKey(1)-getKey(4)→A
:End
This is taken directly from a simple axe game I made a while ago. "A" can be used to see what option was selected. You may want to change the pauses, I put them there just to make it easy. If you need help understanding it, just ask. If you chose to use this, credit is appreciated :)

Offline Keoni29

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Re: menus
« Reply #6 on: October 30, 2011, 01:42:26 pm »
Do you have any experience with the axe language at all? I recommendd you to follow some tutorials :)
« Last Edit: October 30, 2011, 01:42:39 pm by Keoni29 »
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Offline saintrunner

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Re: menus
« Reply #7 on: October 30, 2011, 01:43:10 pm »
thanks, and of course ull get credit
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