Author Topic: More Axe questions.  (Read 2601 times)

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Offline Yeong

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More Axe questions.
« on: November 16, 2011, 09:25:08 pm »
I always wanted to make a platform games and stuff, but this question always prevented me from doing so. D:
How do I test if sprite 'touched' the specific objects when the map is created by 8x8 sprite tilemap and sprite doesn't move by 8 pxls each time?
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Offline Builderboy

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Re: More Axe questions.
« Reply #1 on: November 16, 2011, 09:47:08 pm »
I've written an in depth tutorial on a method that can be used for this.  I call it virtual pixel testing, and is an intuitive and easy way to test for collisions :D http://ourl.ca/4279/169823