Author Topic: Moving Platforms  (Read 2602 times)

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Offline leafy

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Moving Platforms
« on: March 24, 2011, 10:50:53 pm »
What I have problems with is not creating the platform but getting the player to detect the platform and move with it. Pixel-detection can detect, but not cause the player to move with the platform.
The best way I can come up with is to use a combination of pixel testing and looping through all the objects to move the player, but is there a better way?
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Offline phenomist

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Re: Moving Platforms
« Reply #1 on: March 24, 2011, 10:52:10 pm »
Uh, instead of looping through all the objects, maybe check all of the objects touching the player instead?
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Offline leafy

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Re: Moving Platforms
« Reply #2 on: March 24, 2011, 10:52:30 pm »
You have to loop through all the objects to see which ones are touching the player :P
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Offline phenomist

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Re: Moving Platforms
« Reply #3 on: March 24, 2011, 10:53:49 pm »
Wouldn't you have to loop through all the objects to perform movement operations on the moving platforms anyways? Maybe implement a player check within this.
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Offline Deep Toaster

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Re: Moving Platforms
« Reply #4 on: March 25, 2011, 10:58:30 am »
That still doesn't move the player along with it, though...

Maybe store the movement of the object in a temporary variable, then just before moving the object check if the object's close enough to the player, and if so add its movement to that of the player as well?
« Last Edit: March 25, 2011, 10:58:43 am by Deep Thought »