Author Topic: Multiple letter variable names?  (Read 4330 times)

0 Members and 1 Guest are viewing this topic.

Offline mathewv

  • LV0 Newcomer (Next: 5)
  • Posts: 3
  • Rating: +0/-0
    • View Profile
Multiple letter variable names?
« on: September 02, 2011, 11:33:40 am »
Every time I've tried using multiple letter variable names (for things other than arrays, pictures, etc) something strange happens, such as the value not being initialized, or being "saved" for the next run (I imagine this is because it is reading from the same point as the previous execution, and since it isn't being initialized, its value is unchanged). Other times it just doesn't work. Are multi-letter variable names supported yet, or will it be supported in the future? Thanks.

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: Multiple letter variable names?
« Reply #1 on: September 02, 2011, 12:31:19 pm »
Try updating your axe version. You probabely have a version in which it isn't supported yet. 1.0.3 supports it, and i think the mayor bugs of 1.0.0-1.0.2 are solved in that version.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline mathewv

  • LV0 Newcomer (Next: 5)
  • Posts: 3
  • Rating: +0/-0
    • View Profile
Re: Multiple letter variable names?
« Reply #2 on: September 02, 2011, 01:07:58 pm »
Oh, sorry, I forgot to mention I was using version 0.5.3... I thought that the latest version was unstable, but from what you said, it seems that I need to upgrade or lose my mind keeping track of single letter variables. :P

Offline Binder News

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 785
  • Rating: +46/-3
  • Zombie of Tomorrow
    • View Profile
Re: Multiple letter variable names?
« Reply #3 on: September 02, 2011, 04:04:35 pm »
Yup. 1.0.0 and 1.0.1 were unstable, 1.0.2 is stable, but the Variable names aren't perfect, and 1.0.3 is AMAZING.
Spoiler For userbars:







Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
C++ H4X0R             Java Coder                           I <3 Python!

Perdidisti ludum     Cerebrum non habes

"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler For Test Results:





Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Multiple letter variable names?
« Reply #4 on: September 02, 2011, 04:05:17 pm »
Welcome to the forums mathewv by the way :)

I did not hear about horrific bugs in 1.0.3, so I guess it might be stable enough, although maybe not as much as 0.5.3.

Offline mathewv

  • LV0 Newcomer (Next: 5)
  • Posts: 3
  • Rating: +0/-0
    • View Profile
Re: Multiple letter variable names?
« Reply #5 on: September 03, 2011, 12:00:05 am »
Thanks for the feedback guys, I've got Axe working correctly and am loving the new version! ;D