Author Topic: My first axe picture  (Read 14235 times)

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Offline TI-Over9000

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My first axe picture
« on: March 02, 2012, 12:57:45 pm »
This is my first axe program.  I have taken demos and examples that I have seen here and have taken them together to create an animated picture. 

This program requires Axe to be complied

I have changed it from being a bunch of random lines into something that looks a lot better so you can get an idea of what it can be used for.
« Last Edit: March 05, 2012, 11:09:39 pm by TI-Over9000 »

Offline Builderboy

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Re: My first axe picture
« Reply #1 on: March 02, 2012, 01:06:50 pm »
Oooooh awesome!  The simplicity of the results is overshadowed by the fact that you are actually rotating the entire screen!  You should definitely post some more advanced screenshots and a more detailed description of how you accomplished this, I think there would be many people who would be interested!

Also welcome to the forums!  Feel free to introduce yourself

Offline TI-Over9000

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Re: My first axe picture
« Reply #2 on: March 02, 2012, 01:20:43 pm »
Thanks BuilderBoy :]

What I did is, instead of rotating the whole screen each frame, I instead saved the location of the pixles inside a list.  Then what I did is, I rotated the coordinates of each point throughout the list.  I used what I have learned in geometry class to help me program.  I enjoyed being able to apply what I have learned in class.
« Last Edit: March 02, 2012, 01:24:19 pm by TI-Over9000 »

Offline saintrunner

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Re: My first axe picture
« Reply #3 on: March 02, 2012, 03:19:37 pm »
Haven't checked it out yet, but it sounds cool :) also I suggest posting the already compiled version which doesn't require axe also, so those with out axe and enjoy! Also....
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Offline TI-Over9000

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Re: My first axe picture
« Reply #4 on: March 04, 2012, 09:43:02 pm »
How would I go about doing that?

Offline chattahippie

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Re: My first axe picture
« Reply #5 on: March 04, 2012, 09:44:49 pm »
How would I go about doing that?

If you use Ti-Connect, when you compile the Axe program into an Assembly program (with the Axe app), the Asm program can be found under Protected Programs in the device explorer

Offline Deep Toaster

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Re: My first axe picture
« Reply #6 on: March 04, 2012, 10:18:02 pm »
Welcome and nice job on your first Axe program :) Here's a screenshot of it for you.
« Last Edit: March 04, 2012, 10:18:16 pm by Deep Thought »




Offline boot2490

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Re: My first axe picture
« Reply #7 on: March 04, 2012, 10:29:20 pm »
Wow! That is exactly what I have been trying to figure out how to do for my mode seven engine demo (which you can check out my clicking on the link in my signature) for the past day or so.. and you didn't even get any help! Much better than my first contribution..
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline TI-Over9000

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Re: My first axe picture
« Reply #8 on: March 05, 2012, 01:07:08 pm »
Here is the compiled version, thanks for telling me how to do it. 

Offline aeTIos

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Re: My first axe picture
« Reply #9 on: March 05, 2012, 01:09:12 pm »
Omg, are you actually rotating lines or pixels? (if pixels, mind posting your routine??)
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Offline TI-Over9000

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Re: My first axe picture
« Reply #10 on: March 05, 2012, 01:18:12 pm »
I save all the pixels in a list.
then i display them with a rotated offset i think.  I think it is what you are looking for.
You can look at the source in the 1st post.  you should be able to tell what is what in it.

Offline aeTIos

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Re: My first axe picture
« Reply #11 on: March 05, 2012, 01:20:40 pm »
All pixels in a list? O.o
Not by hand i hope?
er by the way. Why is your total post rating +2 instead of +3? did you get downrated swhere?
« Last Edit: March 05, 2012, 01:21:37 pm by aeTIos »
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Offline Nick

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Re: My first axe picture
« Reply #12 on: March 05, 2012, 03:23:18 pm »
it's nice, and very nice as a first contribution..
it runs very smooth, but won't it be slow to use with more pixels? as list manipulations are good, but when they get too long, it might get slower...

I enjoyed being able to apply what I have learned in class.

that's certainly true (for everyon i think), it makes you feel like, wouhouw, i learned something useful xp

Offline LincolnB

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Re: My first axe picture
« Reply #13 on: March 05, 2012, 03:59:05 pm »
OK, first of all wow, this is awesome. I like it so much I made a little game using the same engine! http://ourl.ca/15430.new#new
Completed Projects:
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Talk to me if you need help with Axe coding.


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Offline Builderboy

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Re: My first axe picture
« Reply #14 on: March 05, 2012, 04:25:10 pm »
Indeed more pixels slow it down a bit more.  As soon as I figured out what it did, I tried setting it up to rotate whatever happened to be on the graph screen, and I tried to rotate the xLib logo, but there wasn't enough space in the list, so it didn't rotate all of it D:
« Last Edit: March 05, 2012, 11:29:52 pm by Builderboy »