Author Topic: My first axe picture  (Read 14246 times)

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Offline Nick

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Re: My first axe picture
« Reply #15 on: March 05, 2012, 04:27:25 pm »
Indeed more pixels slow it down a bit more.  As soon as I figured out what it did, I tried setting it up to rotate whatever happened to be on the graph screen, and I tried to rotate the xLib logo, but there wasn't enough space in the lib, so it didn't rotate all of it D:

but can it rotate a full drawn graph screen (without being dependant on the lib) ?because when it uses axe, it does not need those libs, does it?

Offline TI-Over9000

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Re: My first axe picture
« Reply #16 on: March 05, 2012, 11:03:02 pm »
thanks for the feedback everyone.  I didn't know it would have been this usefull to some of you.

Offline Builderboy

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Re: My first axe picture
« Reply #17 on: March 05, 2012, 11:29:35 pm »
but can it rotate a full drawn graph screen (without being dependant on the lib) ?because when it uses axe, it does not need those libs, does it?
Arg I meant to say space in the *list*.  The lib had nothing to do with it, I just used the logo because it was something that would be fun to test rotation with :P

Offline Happybobjr

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Re: My first axe picture
« Reply #18 on: March 06, 2012, 06:43:19 am »
Can't you make your own custom buffer in Ram now with the current version of axe?
I looked at it any it is less than 1K bytes, so it definitely has room for that slight modification.
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Offline TI-Over9000

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Re: My first axe picture
« Reply #19 on: March 06, 2012, 01:00:47 pm »
yep happybob you are right.
You dont have to be limited to the 700 bytes in L1.

Offline Nick

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Re: My first axe picture
« Reply #20 on: March 06, 2012, 01:03:02 pm »
euh, if i were you, i wouldn't set that swastika as your avatar, it might get interpreted wrong by some people...

Offline parserp

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Re: My first axe picture
« Reply #21 on: March 06, 2012, 02:11:34 pm »
TI-over9000, could you consider changing your avatar? It is very offensive to some people.Thanks.

Offline LincolnB

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Re: My first axe picture
« Reply #22 on: March 06, 2012, 05:53:04 pm »
I can't see his avatar, but then again a LOT of image upload sites are blocked on my computer.
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Offline Happybobjr

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Re: My first axe picture
« Reply #23 on: March 06, 2012, 06:46:34 pm »
I can't see his avatar, but then again a LOT of image upload sites are blocked on my computer.
I think he removed it.
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Offline DJ Omnimaga

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Re: My first axe picture
« Reply #24 on: March 06, 2012, 06:56:58 pm »
Actually the swastika by itself was not meant for use for what it got used for, but sadly it did so this explains why some people might interpret it wrongly (even if you would draw it backwards). Also awesome program you got there. If it wasn't for speed and size issues, it could potentially be used in some games or title animations, such as allowing barrel rolls in a shoot-em-up.

Offline TI-Over9000

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Re: My first axe picture
« Reply #25 on: March 06, 2012, 11:04:07 pm »
I'm sorry about my avatar, it wasn't meant to be offenesive in any way.  I just wanted to have a screen shot of the program I made.
« Last Edit: March 06, 2012, 11:05:00 pm by TI-Over9000 »

Offline hellninjas

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Re: My first axe picture
« Reply #26 on: March 06, 2012, 11:07:08 pm »
This is pretty nice... +1!
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« Last Edit: March 06, 2012, 11:07:18 pm by hellninjas »

Offline Hayleia

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Re: My first axe picture
« Reply #27 on: March 07, 2012, 12:48:28 am »
I'm sorry about my avatar, it wasn't meant to be offenesive in any way.  I just wanted to have a screen shot of the program I made.
Yes, you can. Just avoid the swastika ;)
You can rotate a smiley instead, for example.

Also, isn't it the wrong section for the topic, since it is a program ?
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Offline DJ Omnimaga

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Re: My first axe picture
« Reply #28 on: March 07, 2012, 01:09:38 am »
What is the sprite format by the way? Is i the same as regular sprites and can they be made with a satandard sprite editor?

Offline Builderboy

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Re: My first axe picture
« Reply #29 on: March 07, 2012, 01:25:33 am »
Dj it basically takes whatever is currently on the graph screen and rotates it, so there really is no sprite format per-say