Omnimaga

Calculator Community => TI Calculators => Axe => Topic started by: DJ Omnimaga on December 18, 2010, 03:24:54 pm

Title: Online Axe command index
Post by: DJ Omnimaga on December 18, 2010, 03:24:54 pm
Per request, I decided to put an online version of the command index on the forums. This is for those who don't want to re-download/open the Axe folder everytime they want to check for a command in particular. I will update what follows when a new version of Axe comes out.

Due to forum software limitations with special charsets, some things will appear weird below, such as >Frac and the ° symbol. There's nothing that can be done to prevent this, as editing the post changes those characters back to weird codes.

EDIT (Eeems): Put an iframe to a hosted version of it. ( http://axe.eeems.ca/Commands.html )
EDIT (Netham45): I made the iframe taller.
Title: Re: Online Axe command index
Post by: nemo on December 18, 2010, 03:27:32 pm
Can this be stickied? it'd be a shame to get lost in all the topics.
Title: Re: Online Axe command index
Post by: DJ Omnimaga on December 18, 2010, 03:39:45 pm
Yeah I'll sticky this. Note that some special chars won't show up and nothing can be done to solve this. Those chars are not supported by the forum MODIFY option. (They can be changed so they look fine, but if you edit the post again, they revert back to special codes)
Title: Re: Online Axe command index
Post by: Runer112 on December 18, 2010, 03:40:57 pm
Can you just paste in the actual characters? Like ° and ►?
Title: Re: Online Axe command index
Post by: DJ Omnimaga on December 18, 2010, 06:54:03 pm
I tried. If I click submit, they show fine afterward, but if I edit the post again, the chars automatically reverts back to the weird codes. This means if I edit the post, but forgot to change one weird code, I have to re-edit the post every single time. This will be a major PITA to update.

I wouldn't be surprised if they would automatically change as well without even editing the post.

Another way could be to convert the doc to BBCode but that would be too much work. I think I'll just eventually put it online somewhere and replace the first post with an iFrame.
Title: Re: Online Axe command index
Post by: Munchor on December 19, 2010, 11:28:22 am
Oh! There is an online one! I actuallty wanted this a lot.
Title: Re: Online Axe command index
Post by: DJ Omnimaga on December 19, 2010, 01:01:34 pm
Yeah, some people suggested it. :D

Now if only the special char issue didn't happen...
Title: Re: Online Axe command index
Post by: Munchor on December 19, 2010, 01:46:16 pm
Yeah, some people suggested it. :D

Now if only the special char issue didn't happen...

I have a table in my website too :) (it's private, though, passworded) :)
Title: Re: Online Axe command index
Post by: feerik on December 20, 2010, 12:58:51 pm
Thx for taking the time, it seems that when i downloaded it i could see it
Title: Re: Online Axe command index
Post by: DJ Omnimaga on December 21, 2010, 12:23:30 am
Yeah it comes with the download. I recommend the downloadable version since it's better, but this one can be good too if you don't have Axe on your computer and you don't want to re-download it all the time.
Title: Re: Online Axe command index
Post by: calcdude84se on December 21, 2010, 10:43:23 am
I just saw this. Good thing to do, DJ :D
Title: Re: Online Axe command index
Post by: Eeems on December 21, 2010, 03:06:27 pm
hmmm....
http://future_history.freehostia.com/vgopher.php?path=./Files/Resources/ASM
http://future_history.freehostia.com/vgopher.php?path=./Files/Resources/program%20readmes
;)
Title: Re: Online Axe command index
Post by: DJ Omnimaga on December 21, 2010, 06:26:19 pm
Nice Eeems :D

I wonder if that should maybe located on Omni server (at least the Axe stuff) since yours seems kinda slow?
Title: Re: Online Axe command index
Post by: Eeems on December 21, 2010, 07:20:03 pm
well, mine shouldn't be that slow, but I think it has something to do with christmas. I'm going to ask support what's up though
Title: Re: Online Axe command index
Post by: DJ Omnimaga on December 22, 2010, 12:58:51 am
Well it might just be slow like any other free host. We get what we pay for, usually. 1and1 was really cheap and we ran a bit slower than where we are now.
Title: Re: Online Axe command index
Post by: Eeems on January 05, 2011, 02:12:44 pm
It's suppose to run quite fast and have good uptime, but lately I've noticed times where it's running pretty slow. Yeah free hosting is probably the problem. When I can I'll buy an actual domain. Probably EeeZor.com or something though instead of future_history and just have my wiki as a subdirectory.
Title: Re: Online Axe command index
Post by: DJ Omnimaga on January 05, 2011, 08:29:31 pm
Ok, although a domain name won't make a difference on the speed. You would have to use a paid hosting plan to have more decent speed, most likely. On a side note I really need to update the first post at one point X.x
Title: Re: Online Axe command index
Post by: Eeems on January 05, 2011, 08:33:47 pm
Yeah it wont, although who you use to host you will.
Lol, yeah you might :P
Title: Re: Online Axe command index
Post by: ralphdspam on February 09, 2011, 06:06:24 pm
I don't think anyone has asked this before:
How does the Copy() command work?  I can't seem to get this to work.
Title: Re: Online Axe command index
Post by: Michael_Lee on February 09, 2011, 06:13:52 pm
To use it, you need two pointer - the first one is where you're copying from, and the second is where you're copying to.
So if I wanted to copy part of what was in L2 to L1, I would do this:
Code: [Select]
Copy(L2,L1,401)
That copies 401 bytes starting from L2 over to L1.
Title: Re: Online Axe command index
Post by: Deep Toaster on September 10, 2011, 10:23:37 am
*bump* URL changed. Any admins want to change it to http://eeems.omnimaga.org/files/Resources/program%20readmes/Axe/Commands.htm (http://eeems.omnimaga.org/Files/Resources/program%20readmes/Axe/Commands.htm)?
Title: Re: Online Axe command index
Post by: ztrumpet on September 10, 2011, 10:47:59 am
*bump* URL changed. Any admins want to change it to http://eeems.omnimaga.org/Files/Resources/program%20readmes/Axe/Commands.htm (http://eeems.omnimaga.org/Files/Resources/program%20readmes/Axe/Commands.htm)?
Done.
Title: Re: Online Axe command index
Post by: baptystes on September 14, 2011, 02:20:58 pm
Hey, can you explain me how to use exactly the link port please, to send variable. Thank you
Title: Re: Online Axe command index
Post by: Eeems on September 14, 2011, 03:08:14 pm
*bump* URL changed. Any admins want to change it to http://eeems.omnimaga.org/Files/Resources/program%20readmes/Axe/Commands.htm (http://eeems.omnimaga.org/Files/Resources/program%20readmes/Axe/Commands.htm)?
forgot about this :P Which reminds me I need to update it don't I...
Hey, can you explain me how to use exactly the link port please, to send variable. Thank you
I don't think this thread is the best place to ask that question. How about starting a new thread so it's more noticeable.
Title: Re: Online Axe command index
Post by: Eeems on September 25, 2011, 02:55:28 am
So I've updated this twice now and hopefully I can continually do so.
If anybody else wants me to host any tutorials etc just let me know I can do so for you :)
Title: Re: Online Axe command index
Post by: Deep Toaster on September 28, 2011, 11:09:09 pm
Yes, this (http://web.archive.org/web/20080904233725/http://weregoose.unitedti.org/)! When unitedti.org took away their subdomains Weregoose's awesome routines list got lost in history.
Title: Re: Online Axe command index
Post by: Eeems on September 29, 2011, 12:37:17 am
Sure if you can get his permission for me then I'll host it no problem
Title: Re: Online Axe command index
Post by: Deep Toaster on October 05, 2011, 12:50:46 am
Kerm mentioned that he may host it.
Title: Re: Online Axe command index
Post by: epic7 on October 22, 2011, 11:27:25 am
What's a buffer?
Title: Re: Online Axe command index
Post by: Deep Toaster on October 22, 2011, 11:39:45 am
Anything that's used as a chunk of scrap memory to deal with it before copying it somewhere. In this case the "buffer" and "back-buffer" refer to 768-byte chunks of memory Axe uses as a "working copy" of what goes on the LCD, so you can draw whatever you need to draw before copying it all to the LCD at once. buttsfredskin's writing a tutorial on it here (http://omniurl.tk/10041/).
Title: Re: Online Axe command index
Post by: epic7 on October 23, 2011, 08:26:11 pm
So if you say
PtOn(40,30,Pic1)
Would the pic1 go to a buffer and when you say dispgraph, would it copy to the screen?
Or something like that?
Title: Re: Online Axe command index
Post by: Deep Toaster on October 23, 2011, 08:28:52 pm
Exactly :)

EDIT: Suggestion for Eeems if you read this: Could you put the PDF online as well? I think it would be useful :)
Title: Re: Online Axe command index
Post by: 0phoff on November 02, 2011, 07:51:10 am
can someone explain me how the Bitmap works??
cuz i dont understand it and i would like to know if this could automatically display a tilemap on your graphscreen.. thnx
Title: Re: Online Axe command index
Post by: Hayleia on December 14, 2011, 01:17:17 pm
can someone explain me how the Bitmap works??
cuz i dont understand it and i would like to know if this could automatically display a tilemap on your graphscreen.. thnx
??? Bitmap has nothing to do with tilemapping.
Title: Re: Online Axe command index
Post by: Yeong on December 14, 2011, 01:19:03 pm
unless you make a 96x64 bitmap and display it on the screen. :D
Title: Re: Online Axe command index
Post by: Hayleia on December 14, 2011, 01:20:12 pm
unless you make a 96x64 bitmap and display it on the screen. :D
Then DispGraph(<Buffer>) is faster ;)
Title: Re: Online Axe command index
Post by: Quigibo on December 14, 2011, 02:19:58 pm
You can tilemap with the Bitmap command, but its a memory hog unless the map is so detailed that it can't be split into tiles of any size.  The bitmap command supports sprites up to 160x192.  So for instance, you could have a 120x120 bit tilemap stored as a bitmap and saved to a pointer.  (This is already 120*120/8 = 1800 bytes by the way!).

The upper left corner is 0,0 so if you want to draw your tilemap some distance dx to the right and dy down, just use Bitmap(-dx,-dy,Pic1).  In other words, you need to store the negative offsets of your tilemap somewhere, lets say X = -dx and Y = -dy.  Edge detection is as simple as X >=>= 0 for left, X + 24 << 0 for right, Y >=>= 0 for top, and Y + 56 << 0 for the bottom.
Title: Re: Online Axe command index
Post by: Eeems on October 05, 2012, 05:08:49 pm
New short url to get to the command index :)
http://axe.eeems.ca/Commands.html
Title: Re: Online Axe command index
Post by: kindermoumoute on October 05, 2012, 06:38:52 pm
In french : http://www.siteduzero.com/tutoriel-3-670201-liste-des-commandes.html
Title: Re: Online Axe command index
Post by: Eeems on October 05, 2012, 08:28:31 pm
Nice :)

Btw, axe.eeems.ca contains all these files:

ACTUALLY READ ME.txt
Auto Opts.txt
ChangeLog.txt
Commands.html
Documentation.pdf
keycodes.png
Title: Re: Online Axe command index
Post by: GreenFreak on February 12, 2019, 04:34:52 pm
The iframe is blocked
Blocked loading mixed active content “http://axe.eeems.ca/Commands.html”

-> https instead http should fix it
Title: Re: Online Axe command index
Post by: Eeems on February 12, 2019, 07:40:19 pm
The iframe is blocked
Blocked loading mixed active content “http://axe.eeems.ca/Commands.html”

-> https instead http should fix it
It automatically redirects to https for me when I load the page. Is that not the same for you?