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[3844828282443800]->Pic1P9[3244828282443800]->Pic1P10[3244828282443800]->Pic1P11[3244828282443800]->Pic1P12[3244828282443800]->Pic1P13[3244828282443800]->Pic1P14[3244828282443800]->Pic1P15[3244828282443800]->Pic1P16[387CFEFEFE7C3800]->Pic2P[387CFEFEFE7C3800]->Pic2P10[387CFEFEFE7C3800]->Pic2P11[387CFEFEFE7C3800]->Pic2P12[387CFEFEFE7C3800]->Pic2P13[387CFEFEFE7C3800]->Pic2P14[387CFEFEFE7C3800]->Pic2P15[387CFEFEFE7C3800]->Pic2P16[3068A4A484483000]->Pic1B[1058DCDCFC783000]->Pic2B[609088482848F800]->Pic1N[60F0F87838787800]->Pic2N[D6D67C2828287C00]->Pic1R[D6D67C3838387C00]->Pic2R[9254382828287C00]->Pic1Q[9254383838387C00]->Pic2Q[3828EE82EE283800]->Pic1K[3838FEFEFE383800]->Pic2K[FFFFFFFFFFFFFFFF]->Pic3
PtnOn(X,Y,Pic1P9+I*8
...and adding AI.
PtnOn(X,Y,I*8+Pic1P9)
I once made a chess AI on my PC but I doubt it will be possible with Axe on calculatorsThe calcs are to slow and they haven't enougth memory
Optimized, and bugfixed at the same time Remember that placing constants at the end of expressions is optimal, and also remember Axe order of operations is straight-up left to right (unless there are parens)
I meant the AI the program that plays against you.If that really exist you must show me
Quote from: bored_student on November 01, 2012, 03:56:39 pmI once made a chess AI on my PC but I doubt it will be possible with Axe on calculatorsThe calcs are to slow and they haven't enougth memoryIt's <a href=http://ourl.ca/9904>already been done</a> in ASM with grayscale graphics. I don't see why it couldn't be done in Axe.
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