Hi,
I was wondering if anyone could help me to create a 16x16 routine that does the same thing as the following code, taking arguments to x, y, and pointer-to-64-byte-masked-sprite:
Lbl D
Pt-Mask(r1,r2,r3
Pt-Mask(r1+8,r2,r3+16
Pt-Mask(r1,r2+8->r2,r3+32
Pt-Mask(r1+8,r2,r3+48
except that it can be optimized to monochrome-only (I don't need the routine to be writing to the backbuffer)
If it can be done as an asm() routine, I would appreciate it greatly ^.^ Thanks in advance