Author Topic: Pause game  (Read 10736 times)

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Offline Munchor

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Pause game
« on: January 07, 2011, 09:44:22 am »
Hey, I know that some of you have made games with pausing systems that work with a key to pause the game.

How does that work? How do you do it?

I wanted to implement it in uPong and was wondering how.

Thanks much!

Offline Fast Crash

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Re: Pause game
« Reply #1 on: January 07, 2011, 09:48:51 am »
If getkey(Y)
Repeat getkey(X)
End:End

?

Offline Munchor

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Re: Pause game
« Reply #2 on: January 07, 2011, 09:52:40 am »
If getkey(Y)
Repeat getkey(X)
End:End

?

Code: [Select]
If getKey(9)
Repeat getKey(9)
End:End

For the ENTER Key... I have to try it yet, thanks.


EDIT: It doesn't work, probably it is only getting the getKey, no actualing stopping the game.
« Last Edit: January 07, 2011, 09:54:35 am by ScoutDavid »

Offline Fast Crash

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Re: Pause game
« Reply #3 on: January 07, 2011, 09:55:26 am »
don't do it with the same key ( it will directly exit from the loop )

try it

Code: [Select]
If getkey(9)
While getkey-9
End:End

Offline Munchor

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Re: Pause game
« Reply #4 on: January 07, 2011, 10:03:04 am »
don't do it with the same key ( it will directly exit from the loop )

try it

Code: [Select]
If getkey(9)
While getkey-9
End:End

That works more or less :S It pauses the game, but when I put it back on, it only lasts 1 second and then is paused again :S

Offline Fast Crash

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Re: Pause game
« Reply #5 on: January 07, 2011, 10:04:47 am »
hmmm ok try this :P

Code: [Select]
!If getkey-9
Repeat getkey-9
End:End

Offline Michael_Lee

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Re: Pause game
« Reply #6 on: January 07, 2011, 10:19:07 am »
This is what I do -

Code: [Select]
While getkey(0)
    Dispgraph[r]
End

Repeat getKey(0)
    Dispgraph[r]
End

« Last Edit: January 07, 2011, 10:19:15 am by Michael_Lee »
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Offline c.sprinkle

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Re: Pause game
« Reply #7 on: January 07, 2011, 10:22:37 am »
I use:
Code: [Select]
If getKey(45
Repeat getKey
DispGraph[r]
End
End
« Last Edit: January 07, 2011, 10:22:55 am by c.sprinkle »

Offline Fast Crash

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Re: Pause game
« Reply #8 on: January 07, 2011, 10:25:13 am »
I use APD command for the "pause"

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Re: Pause game
« Reply #9 on: January 07, 2011, 01:20:02 pm »
me:

Code: [Select]
Repeat getkey(0)
Dispgraph[r]
End
Repeat getKey(0)-1
Dispgraph[r]
End


Offline AngelFish

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Re: Pause game
« Reply #10 on: January 07, 2011, 01:54:42 pm »
Me:

Quote
Repeat getkey-9
Dispgraphrr
End

You don't really need anything more complicated.
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Offline Deep Toaster

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Re: Pause game
« Reply #11 on: January 07, 2011, 01:59:19 pm »
I use APD command for the "pause"

What's that?

This is what I do -

Code: [Select]
While getkey(0)
    Dispgraph[r]
End

Repeat getKey(0)
    Dispgraph[r]
End



This is pretty much what I use. It's really nice because it doesn't go forward when the button's still held down. Plus you can use the second loop to do some nice effects.




Offline Munchor

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Re: Pause game
« Reply #12 on: January 07, 2011, 02:01:43 pm »
@Deep_Thought: Me too.

@Michael_Lee: Yours works perfectly! Thank you very much. +1

Ashbad

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Re: Pause game
« Reply #13 on: January 07, 2011, 02:03:57 pm »
@Michael_Lee: Yours works perfectly! Thank you very much. +1

Can I have a +1 too for being awesome?

Offline yunhua98

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Re: Pause game
« Reply #14 on: January 07, 2011, 02:10:16 pm »
you can also make a teacher key by doing this if you don't have greyscale for the second method in parentheses.
Code: [Select]
If getkey(X)
Repeat getkey(X) and getkey(Y)
(Here you can set the contrast to 0 or do this)
Copy(L6,L3,768)
ClrDraw
End
Copy(L3,L6,768)

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