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If X>stuff and X<stuff and Y>stuff and Y<stuff
is there pxl-test in Axe?
:.Example use:CHECK(X,Y,Pic1):Lbl CHECK:pt-Get(r1,r2)->R:For(A,0,7): ReturnIf {R+A} and {r3+A} :End:Return 0
Do you remember the engine I posted in the Seeker thread a while ago? Probably not, well anyways here it is:http://ourl.ca/14386/270062^^That basically has pixel perfect collisions, it's not tilemap based like most. However, the source is moderately ugly and inelegant - for example I toyed around with weird stuff like 8x inflation and the like.