Author Topic: platform collision question.  (Read 19417 times)

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Offline jsj795

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platform collision question.
« on: June 10, 2010, 02:15:19 pm »
For the platform, if the character is at the edge of the tile (kinda like a cliff) standing on 1 pixel, do you make the character fall, or let it stay on the block?
It would seem unrealistic if it doesn't fall, but if it just falls, then it looks like it's going through the solid block...

Like, for example,
         OOO
         OOO
       OOOOO
           O
       OO OO
XXXXX
XXXXX
XXXXX
XXXXX
XXXXX


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline calcdude84se

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Re: platform collision question.
« Reply #1 on: June 10, 2010, 02:19:02 pm »
You could just push the character off. Your choice. I have noticed how unrealistic it can be (every mario game I've ever played), but it may also be easier. At any rate, do move the character over if you plan to let it fall. Good luck with your game!
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
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I'll put it online when it does something.

Offline jsj795

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Re: platform collision question.
« Reply #2 on: June 10, 2010, 03:33:18 pm »
yeah, I was thinking of moving them over, because if I don't, it will be like he's going through a solid block :P

Hopefully it won't be too hard to implement them


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline meishe91

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Re: platform collision question.
« Reply #3 on: June 10, 2010, 04:06:53 pm »
Well if you're implementing physics into this (similar to the one Sir made for HL2) where you kinda skid when you stop moving that could kinda fix it so it is less likely you'll stop like that and just go over. I don't know if that is what you want. I think it'd be fine either way.
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Offline jsj795

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Re: platform collision question.
« Reply #4 on: June 10, 2010, 04:09:51 pm »
Yeah I wanted to implement realistic physics into this. But what if a player tries to make this happen? Do I let the character stand or make him fall?

I guess I'll just have to try them both to see which one is better :P


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

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Re: platform collision question.
« Reply #5 on: June 10, 2010, 04:15:42 pm »
I think I'd personally let him stand, but it's your decision. :)

Offline nemo

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Re: platform collision question.
« Reply #6 on: June 10, 2010, 04:20:00 pm »
i think you should just let him stand. it may be more realistic to just push him over the edge, but i'd be pretty pissed off as a player if i had the game's physics well-known, and then i jump to another blocking thinking i'll make it by 1-2 pixels, my character's foot touches the block, but then he's scooted back and falls down.


Offline jsj795

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Re: platform collision question.
« Reply #7 on: June 10, 2010, 04:20:30 pm »
Or how about this? For X amount of time that he happens to stand in the edge, he looks like he's falling. After this X amount of time, he falls unless he moves back.


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline calc84maniac

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Re: platform collision question.
« Reply #8 on: June 10, 2010, 04:20:41 pm »
You could always display an "unbalanced" sprite or something (then maybe push him off after a couple seconds)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline jsj795

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Re: platform collision question.
« Reply #9 on: June 10, 2010, 04:22:35 pm »
That's what I thought. Hmm that might be interesting


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline nemo

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Re: platform collision question.
« Reply #10 on: June 10, 2010, 04:22:38 pm »
i think calc84 and jsj795 just had the same idea. i think that would be best, with the unbalanced sprite


Offline ztrumpet

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Re: platform collision question.
« Reply #11 on: June 10, 2010, 04:23:42 pm »
The unbalanced sprite sounds really cool.  Good luck! ;D

Offline calcdude84se

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Re: platform collision question.
« Reply #12 on: June 10, 2010, 04:24:39 pm »
I third that suggestion, since it's the best compromise. Have fun programming :)
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline meishe91

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Re: platform collision question.
« Reply #13 on: June 10, 2010, 04:34:39 pm »
Also, just a side note, since Axe is pretty fast and everything is either monochrome or grayscale you could possibly just let him fall through. Since there aren't multiple colors it might go unnoticed. Just a thought. What ever you do that I'm sure it'll look and feel good game wise :)
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Offline DJ Omnimaga

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Re: platform collision question.
« Reply #14 on: June 10, 2010, 06:50:47 pm »
the unbalanced sprite seems like a nice idea, like some 3D games ^^