For instance:
Level 1 is:
Data(1,0,0,0,6,0,0,7,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,
0,0,0,0,5,0,0,0,3,5,0,0,3)→GDB1
I need to be able to check each tile for a # that determines which of 15 sprites I should display.