Author Topic: Progress  (Read 22377 times)

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Offline Munchor

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Re: Progress
« Reply #15 on: October 31, 2010, 09:59:12 am »
Good luck for school and for axe upadting too.

I contacted you with a bug by the way, I am of the opinion that if all of us contribute you can launch 1.0.0 before new year :)

Offline DJ Omnimaga

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Re: Progress
« Reply #16 on: October 31, 2010, 11:26:48 pm »
You seem to think a lot of stuff is so easy to achieve. Do you think you could help a little bit on such project, in that case? ;)

Offline Binder News

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Re: Progress
« Reply #17 on: November 01, 2010, 09:06:49 pm »
I'll help. Definitely. Just tell me what to do!
Spoiler For userbars:







Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
C++ H4X0R             Java Coder                           I <3 Python!

Perdidisti ludum     Cerebrum non habes

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Offline Darl181

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Re: Progress
« Reply #18 on: November 21, 2010, 01:24:57 am »
Thanksgiving weekend is coming close, can't wait ;D

@Quigibo: What features do you plan on adding for the next version?
Vy'o'us pleorsdti thl'e gjaemue

Offline Quigibo

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Re: Progress
« Reply #19 on: November 21, 2010, 02:06:45 am »
Coding marathon starting now!

I'll be coding every day for one week so that I can release Axe 0.4.6 by next Sunday.  Every day, I will post the new features I have added so far and the ones I am planning to add the following day.

Did Today:
Fixed Comment Bug
Added New Axiom Tokens
OnKey support for getKey(41)

Doing Tomorrow:
Fix Elseif bug
Add new auto-optimizations
Static data storable to variable pointer.
Backup only after finishing compile with no errors.
« Last Edit: November 21, 2010, 02:07:10 am by Quigibo »
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline DJ Omnimaga

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Re: Progress
« Reply #20 on: November 21, 2010, 02:08:44 am »
Cool to hear! Good luck Quigibo!

Offline Michael_Lee

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Re: Progress
« Reply #21 on: November 21, 2010, 02:49:20 am »
Cool!  Thanks for working on this!
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Builderboy

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Re: Progress
« Reply #22 on: November 21, 2010, 03:16:14 am »
Nice!  I can't wait for the next release :D Good luck on the coding spree!

Offline Runer112

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Re: Progress
« Reply #23 on: November 21, 2010, 04:13:10 am »
Speaking of auto-optimizations, what happened to the signed division auto-optimizations? They seem to have disappeared.

Offline Deep Toaster

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Re: Progress
« Reply #24 on: November 21, 2010, 11:25:41 am »
Coding marathon starting now!

I'll be coding every day for one week so that I can release Axe 0.4.6 by next Sunday.  Every day, I will post the new features I have added so far and the ones I am planning to add the following day.

Did Today:
Fixed Comment Bug
Added New Axiom Tokens
OnKey support for getKey(41)

Doing Tomorrow:
Fix Elseif bug
Add new auto-optimizations
Static data storable to variable pointer.
Backup only after finishing compile with no errors.
* Deep Thought LIKE WANT NEED

Seriously, that's pretty awesome. ON key support will be really useful for me ;D
« Last Edit: November 21, 2010, 11:26:27 am by Deep Thought »




Offline FinaleTI

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Re: Progress
« Reply #25 on: November 21, 2010, 11:31:31 am »
Sounds awesome! I can't wait for Axioms to be re-integrated.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: Progress
« Reply #26 on: November 21, 2010, 11:41:50 am »
Awesome!  I can't wait. ;D

Offline Quigibo

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Re: Progress
« Reply #27 on: November 22, 2010, 02:18:28 am »
Did Today:
Fixed Elseif bug
Added new auto-optimizations
Static data storable to variable pointer
Backup only after finishing compile with no errors
Compiling to apps always attempts a defragmentation
App signature improved and resignable on-calc with external program

Doing Tomorrow:
Get started on absolute jumping/calling from Axioms/Internal commands
Fix program menu bug
Pressing alpha-character jumps to program in menu (some backup control keys will have to change)
Fix sector boundary reading bug when reading from archive.

Things are coming along great! :)
« Last Edit: November 22, 2010, 02:18:53 am by Quigibo »
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline shmibs

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Re: Progress
« Reply #28 on: November 22, 2010, 02:31:56 am »
Huzzah!
i am particularly excited for axioms. some people might be a little disappointed with
Quote
Backup only after finishing compile with no errors
, because it before it could be exploited to make easy backups for any basic Prog... :P

Offline Builderboy

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Re: Progress
« Reply #29 on: November 22, 2010, 02:32:34 am »
can't you just press the B button to make an auto backup?