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[whatever your sprite is]->Pic0.L is the line number (0=leftmost, 7=rightmost){RotC(Pic0)+L}->V.V is the bit mask of the vertical line. MSB = bottom pixel, LSB = top pixel
can you answer at my second question please ? ^^ if you know
:for(8 ):extract the number (with routine unoptimisable)->W:for(Size/8):W=1?pxl-on(X,Y):W=0?pxl-off(X,Y):Y++:End:End