Author Topic: raycasting texture  (Read 16676 times)

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Offline MGOS

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Re: raycasting texture
« Reply #15 on: October 04, 2012, 04:55:11 pm »
Which routine?

Offline nikitouzz

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Re: raycasting texture
« Reply #16 on: October 04, 2012, 05:00:22 pm »
Code: [Select]
ᴇ80FF→{L₆+11}ʳ
Copy(L₆+11,-1,11)ʳ
Copy(,L₆+756,12)
ᴇ0100→{L₆+22}ʳ
Copy(L₆+22,-1,9)ʳ
Copy(-1,+12,61*12)
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline MGOS

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Re: raycasting texture
« Reply #17 on: October 04, 2012, 05:05:48 pm »
But this clears the whole screen, right?

Offline nikitouzz

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Re: raycasting texture
« Reply #18 on: October 04, 2012, 05:11:08 pm »
yes the whole screen
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline MGOS

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Re: raycasting texture
« Reply #19 on: October 04, 2012, 05:14:30 pm »
Ok then maybe do something like this:

Code: [Select]
H/8->S   .H is the wall height in pixels
For(8)
If pixel is set
Rect(X,Y,S,1)
End
Y+S->Y
End
« Last Edit: October 04, 2012, 05:15:10 pm by MGOS »

Offline nikitouzz

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Re: raycasting texture
« Reply #20 on: October 04, 2012, 05:23:02 pm »
thank,s :) can make :

Code: [Select]
H/8->S   .H is the wall height in pixels
For(8)
If pixel is set
Rect(X,Y,S+Y->Y,1)
End
End

I will try morning :) thank's :)
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline MGOS

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Re: raycasting texture
« Reply #21 on: October 04, 2012, 05:28:36 pm »
To test if whether a pixel is set you could make a simple routine that shifts the byte right by one and checks for carry.

Offline nikitouzz

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Re: raycasting texture
« Reply #22 on: October 04, 2012, 05:37:01 pm »
yes i will think's about tomorrow :) thank's
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline MGOS

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Re: raycasting texture
« Reply #23 on: October 05, 2012, 10:37:47 am »
Drawing the text on the right side every frame is very slow. You should draw it once before the game and then only clear the 64x64 px area. You could use Copy(, Fill( and/or a for( loop to achieve that.

Offline nikitouzz

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Re: raycasting texture
« Reply #24 on: October 05, 2012, 11:08:33 am »
non i use one simple routine :

Code: [Select]
:0→r1
:for(768)
:{str1+r1} or {L6+r1→r2}→r2
:r1++
:End

I define the pic in the calculator before the compilation, beacause the command text() or text is very slow....

in the begin, I clrear the 64x64 part of the screen par frame but it's not fast
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline MGOS

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Re: raycasting texture
« Reply #25 on: October 05, 2012, 11:32:46 am »
Ah, that makes sense now. Have you tested the version with Rect(?

Offline nikitouzz

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Re: raycasting texture
« Reply #26 on: October 05, 2012, 01:02:29 pm »
yes, I don't understand because one i have one bugs in rapport with the size of line... i think's that monday this bug will be solved :) ( grammar is horrible ^^ )
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline TIfanx1999

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Re: raycasting texture
« Reply #27 on: October 05, 2012, 06:18:25 pm »
I agree with DJ, I think the texture bug makes a neat visual effect. ^^

Offline Sorunome

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Re: raycasting texture
« Reply #28 on: October 05, 2012, 09:35:28 pm »
Same here, it's looking nice that way :D

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Offline nikitouzz

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Re: raycasting texture
« Reply #29 on: October 06, 2012, 04:43:53 am »
;) I don't understand all the message and google translation is not my friends ;) but thank's

HS: all people like the pony ? :) as juju :)
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes