Author Topic: Recalling a pic  (Read 10805 times)

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Offline Z@VY

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Recalling a pic
« on: May 27, 2010, 10:02:35 am »
For the title-screen of my game I need to recall a pic but I haven't found how to make it.

Which command should I use ?
I'm french so please  correct me if I'm wrong...

SirCmpwn

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Re: Recalling a pic
« Reply #1 on: May 27, 2010, 10:08:09 am »
What kind of game?
TI Basic, Axe, or Asm, I can help with all of those.

Offline Z@VY

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Re: Recalling a pic
« Reply #2 on: May 27, 2010, 10:14:47 am »
I want to recall a pic in an axe program
I'm french so please  correct me if I'm wrong...

SirCmpwn

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Re: Recalling a pic
« Reply #3 on: May 27, 2010, 10:17:13 am »
Ah.  Okay.  I should have realized this was in the Axe subforum.  *facepalm*  Here's what you want to do:
Code: (Axe Basic) [Select]
[Pic1]→Pic1  // Do this at the start of your program to absorb Pic1
// ...
// To recall it:
conj(Pic1,L6,768

Then, just DispGraph to show it.
« Last Edit: May 27, 2010, 10:21:13 am by Mr_Coding_Knight »

Offline Z@VY

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Re: Recalling a pic
« Reply #4 on: May 27, 2010, 10:18:27 am »
Thanks I'll try it when I'll have the time
I'm french so please  correct me if I'm wrong...

SirCmpwn

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Re: Recalling a pic
« Reply #5 on: May 27, 2010, 10:21:27 am »
Good luck!
What kind of game are you making?
Also, welcome to Omnimaga!
« Last Edit: May 27, 2010, 10:21:49 am by Mr_Coding_Knight »

Offline Z@VY

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Re: Recalling a pic
« Reply #6 on: May 27, 2010, 10:30:12 am »
I'm making a Guitar-Hero like and I'll maybe show a first version this week-end
I'm french so please  correct me if I'm wrong...

Offline ztrumpet

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Re: Recalling a pic
« Reply #7 on: May 27, 2010, 10:35:22 am »
That sounds pretty cool.  Oh, and if you want you can Introduce Yourself.
:)

Offline Z@VY

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Re: Recalling a pic
« Reply #8 on: May 27, 2010, 10:37:41 am »
I'll try to make it but what should I say ?
I'm french so please  correct me if I'm wrong...

SirCmpwn

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Re: Recalling a pic
« Reply #9 on: May 27, 2010, 11:31:44 am »
Just talk about yourself.  Brag a little.
I look forward to seeing that this weekend, sounds awesome!

Offline Z@VY

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Re: Recalling a pic
« Reply #10 on: May 27, 2010, 12:04:36 pm »
Yeah but it can be a few days later (even if I'm trying to do this for saturday the graphist isn't very fast)

And I hope that it will be awesome too

(BTW could I have a little corner of the forum for this game ? Cause in later versions you'll be able to create your own songs and to exchange them with other people and it would be easier to have a topic to gather all of them)
I'm french so please  correct me if I'm wrong...

Offline kindermoumoute

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Re: Recalling a pic
« Reply #11 on: May 27, 2010, 12:06:42 pm »
Ah.  Okay.  I should have realized this was in the Axe subforum.  *facepalm*  Here's what you want to do:
Code: (Axe Basic) [Select]
[Pic1]→Pic1  // Do this at the start of your program to absorb Pic1
// ...
// To recall it:
conj(Pic1,L6,768


Then, just DispGraph to show it.
You need use det(
Code: (Axe Basic) [Select]
:[Pic1]→Pic1
:det(12)
:pic1→dispgraph
Projects :

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Tutoriel français sur l'Axe Parser
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- 2ème partie : en ligne.
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SirCmpwn

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Re: Recalling a pic
« Reply #12 on: May 27, 2010, 12:09:05 pm »
Ahh, I was thinking of the old version.  kindermoumoute (btw, awesome name) is almost right.  det(12) isn't needed, you can just remove that line (as far as I'm aware).  However, Pic1→DispGraph is correct, although conj(Pic1,L6,768 is essentially the same.

Offline Z@VY

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Re: Recalling a pic
« Reply #13 on: May 27, 2010, 12:13:09 pm »
If I take the latest version of axe (instead of the 0.2.2 I was still using) how should I do
I'm french so please  correct me if I'm wrong...

SirCmpwn

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Re: Recalling a pic
« Reply #14 on: May 27, 2010, 12:14:38 pm »
If you are using 0.2.2, use conj(
If you are using latest, use →DispGraph