0 Members and 2 Guests are viewing this topic.
Binary: 32, 16, 8, 4, 2, 1
My only issue with hex is when you have to convert 500 numbers to it, it takes so friggin long I feel more enlightened about L6 now, though. However, question: does changing a byte in L6 automatically update the LCD or will you need to update the graph buffer? Also I assume updating the screen from L6 is considerably faster than pt-on/pxl-on, right?
Well, I think there may be some confusion here. The screen is 95x63 pixels in size. That is a total of 5985 pixels. The graph buffer is not 5989 bytes long. It is 748 bytes long. This works because it is monochrome (black and white). A pixel is only ever on, or off. Because of that, you can use binary. There are 8 bits to a single byte, so if you wanted a dotted line, you could write 01010101b to the graph buffer.Why this matters is that you can't just write a 1 to the graph buffer and expect a single pixel to change. From what I know of Axe, it would be very hard indeed to manually change each pixel.