Author Topic: Screen to pic#?  (Read 8544 times)

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Offline aeTIos

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Screen to pic#?
« on: November 30, 2010, 01:16:24 pm »
Hello,

Im working on a drawing program, and I was wondering if it is possible to save you drawing to an 'pic' var, so that you can access it from the vars menu and look at it on the graph screen.
is here an asm opcode for, or an routine?

please let me know!
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Offline kindermoumoute

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Re: Screen to pic#?
« Reply #1 on: November 30, 2010, 01:56:04 pm »
Look megr drawing source.
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Offline aeTIos

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Re: Screen to pic#?
« Reply #2 on: November 30, 2010, 02:01:39 pm »
okay, ill do that.
anyways, does someone know a fun but useful name (not THEGAMED or NVRGNNA and so on ) for my drawing program?

still dont understand the code... kindermoumoute, could you explain?

EDIT: double-post :P
 
« Last Edit: November 30, 2010, 02:18:48 pm by aeTIos »
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Offline Deep Toaster

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Re: Screen to pic#?
« Reply #3 on: November 30, 2010, 03:49:47 pm »
Hello,

Im working on a drawing program, and I was wondering if it is possible to save you drawing to an 'pic' var, so that you can access it from the vars menu and look at it on the graph screen.
is here an asm opcode for, or an routine?

please let me know!

GetCalc("Pic1",756) creates Pic1 in RAM. It's not really useful unless you know where it is, so use GetCalc("Pic1",756)→P to store the pointer to Pic1 to the Axe var P. Then all you have to do is move the screen to P, with something like Copy(L6,P,756) (since L6 points to the beginning of the screen buffer).
« Last Edit: November 30, 2010, 03:51:32 pm by Deep Thought »




Offline aeTIos

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Re: Screen to pic#?
« Reply #4 on: November 30, 2010, 03:50:57 pm »
Nice, I'll try it!
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Re: Screen to pic#?
« Reply #5 on: November 30, 2010, 03:51:42 pm »
Oh, and if you were wondering, it's 756 instead of 768 because pic variables don't store the last row. So any edits to the last row don't show up in the OS, unfortunately.




Offline aeTIos

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Re: Screen to pic#?
« Reply #6 on: November 30, 2010, 03:52:32 pm »
then i make the program that you cant use the last row lol
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Offline DJ Omnimaga

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Re: Screen to pic#?
« Reply #7 on: November 30, 2010, 11:53:20 pm »
Note that if the picture was created with TI-Connect, it will be 64 rows instead of 63, though.

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Re: Screen to pic#?
« Reply #8 on: December 01, 2010, 06:29:35 pm »
Note that if the picture was created with TI-Connect, it will be 64 rows instead of 63, though.

Oh, does it actually recall the last row too? I've always wondered why TI left it out.




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Re: Screen to pic#?
« Reply #9 on: December 02, 2010, 12:29:00 am »
It does, if I remember. I'm not sure if Axe can import it, though.

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Re: Screen to pic#?
« Reply #10 on: December 02, 2010, 12:30:34 am »
Note that if the picture was created with TI-Connect, it will be 64 rows instead of 63, though.

Oh, does it actually recall the last row too? I've always wondered why TI left it out.

Their B_calls don't draw to it either.
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Offline DJ Omnimaga

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Re: Screen to pic#?
« Reply #11 on: December 02, 2010, 03:18:29 am »
That sucks. X.x

Offline LordConiupiter

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Re: Screen to pic#?
« Reply #12 on: December 03, 2010, 11:05:59 am »
Axe imports all rows of tha picture. That feature was added on my request ;) So you can do
Code: (Axe) [Select]
GetCalc("Pic1",768)
Copy(L6,P,768)

and even when you recall a pic with RecallPic # in TIOS, 64 rows will be drawn to the screen when the size of the Pic is 768!
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Offline kindermoumoute

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Re: Screen to pic#?
« Reply #13 on: December 03, 2010, 12:10:54 pm »
Code: [Select]
GetCalc("Pic1",768)=>P
Copy(L6,P,768)

And copy Pic to screen :
Code: [Select]
GetCalc("Pic1")=>P
Copy(P,L6,768)
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Offline Runer112

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Re: Screen to pic#?
« Reply #14 on: December 03, 2010, 01:37:23 pm »
Axe imports all rows of tha picture. That feature was added on my request ;) So you can do
Code: (Axe) [Select]
GetCalc("Pic1",768)
Copy(L6,P,768)

and even when you recall a pic with RecallPic # in TIOS, 64 rows will be drawn to the screen when the size of the Pic is 768!

RecallPic does not draw the 64th row, even if it exists.