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How do you do collision detection with sprites in Axe?
Can someone explain what and, or, and xor do in axe?Not in If statements, but otherwise. It's not very descriptive in the commands list
Runer, I'm afraid I'm not very comfortable with the Axe Q&A topic, since a lot of people are asking questions in the same thread :SI have one more question:3. How to get arguments in a label that is a subroutine. I want to call it like sub(DW,"HEY",1 and in the Lbl DW I want to get the arguments. Thanks.
Quote from: Scout on March 23, 2011, 10:37:23 amRuner, I'm afraid I'm not very comfortable with the Axe Q&A topic, since a lot of people are asking questions in the same thread :SI have one more question:3. How to get arguments in a label that is a subroutine. I want to call it like sub(DW,"HEY",1 and in the Lbl DW I want to get the arguments. Thanks.r1 is the first argument, r2 is the second, etc. They're all accessed from VARS > Y-VARS > 3:Polar....
Yeah Deep, thanks.I have a new question now, is there any way I can extend r1-r6 to 37?