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For(e,0,63)Copy(y+e*h+x,e*12+L6,12)End
y*h->a0->b64while -1->ecopy(a,b+L6,12)a+h->ab+12->beendTry that, I think it might be able to work
Copy(Y*12+Pic1,L6,768)
Edit:This reminds me, why doesn't Axe support 8xN sprites yet?
You can store your picture as a bunch of 8x8 sprites, then draw 13x9 of them to the buffer. Like a tilemapper, except without the tile lookup.Edit:This reminds me, why doesn't Axe support 8xN sprites yet?
Quote from: calc84maniac on October 03, 2011, 08:48:01 pmYou can store your picture as a bunch of 8x8 sprites, then draw 13x9 of them to the buffer. Like a tilemapper, except without the tile lookup.Edit:This reminds me, why doesn't Axe support 8xN sprites yet?For that matter, why doesn't Axe support m*n sprites yet?