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Wait didn't you make a smoothscrolling parallax scrolling mapper for your ball game? o.O
One thing I dislike with the calc data is that when not aligned, it takes much longer to display than when aligned, so horizontal scrolling games seems a bit slower than if they just scroll vertically.
Could you clarify what you mean? Do you mean Pt-On doesn't slow down when not aligned?
Z, didn't you have a smoothscrolling engine a long time ago with an early Axe version?
Pt-On has the same speed because it does not speed up if it is aligned.
Quote from: ztrumpet on November 07, 2010, 06:06:30 pmPt-On has the same speed because it does not speed up if it is aligned. Hmm tests would say otherwise, i got 60FPS with PtOn(0,0) 96 times, and 22 FPS with PtOn(7,7) 96 times
My program only draws tiles as they scroll onto the screen. That means it's drawing at most 13 8x8 tiles per frame. This means you couldn't have animated ground tiles, but it would work great for static ground tiles. It could also be easily extended to working with grayscale tilemaps.