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Still can't figure out the tilemapper though.When scrolling both horizontally and vertically, there's display issues.To test: make a tio level using any of the versions, then run this. It uses the Tio map for data.attached is (non-playable) level that really shows the graphical problems...yay EDIT have some codeCode: (STILEMPR) [Select]:.DTILEMPR:[F0F0F0F000000000]?Pic0N:[A0A0505000000000]?Pic1J:[6040206000000000]?Pic1S:[6040604000000000]?Pic1F:[9000009000000000]?Pic1R:[A050A05000000000]?Pic1D:[000C030000000000]?Pic1W:DiagnosticOff:"vTIOLVL"?Str1:GetCalc(Str1)?P:Return!If P:conj(P,L1,384:0?N?O?I?J-1?E:.I and J are coordinates of top left corner:.N and O are tile offsets::ClrDraw:.draw init image:For(Y,0,15:Y*4?T:For(X,0,23:X*4?S:E+1?E:sub(DRW:End:End:DispGraph:Repeat getKey(15):Repeat getKey(0):End:If getKey(54):ClrHome:.display stuff:Disp "random info",i,"I",I?Dec," J",J?Dec,i,"N",N?Dec," O",O?Dec:While getKey(54):Pause 10:End:End::If getKey(1) xor (getKey(4)):.vert movement::If getKey(4):Vertical +:O+1?O:If O>>3:J-1?J:O-4?O:For(A,0,23:A*4-N?S:0-O?T:J*24+I+A?E:sub(DRW:End:End:End::If getKey(1):Vertical -:O-1?O:If O<<1:J+1?J:O+4?O:For(A,0,23:A*4-N?S:64-O?T:J*24+I+A+360?E:sub(DRW:End:End:End::End::If getKey(2) xor (getKey(3)):.horiz movement:If getKey(2):Horizontal +:N+1?N:If N>>3:N-4?N:I-1?I:For(A,0,15:0-N?S:A*4-O?T:J*24+I+(A*24)?E:sub(DRW:End:End:End:If getKey(3):Horizontal -:N-1?N:If N<<1:N+4?N:I+1?I:For(A,0,15:96-N?S:A*4-O?T:J*24+I+(A+1*24)?E:sub(DRW:End:End:End::::End:DispGraph:End:::Lbl DRW:Pt-On(S,T,Pic0N:Pt-Change(S,T,Pic0N:.pt-on stuff:!If {L1+E}-1:Pt-On(S,T,Pic0N:Else!If {L1+E}-2:Pt-On(S,T,Pic1J:Else!If {L1+E}-3:Pt-On(S,T,Pic1S:Else!If {L1+E}-4:Pt-On(S,T,Pic1F:Else!If {L1+E}-5:Pt-On(S,T,Pic1R:Else!If {L1+E}-6:Pt-On(S,T,Pic1D:Else!If {L1+E}-7:Pt-On(S,T,Pic1W:End:.Return
:.DTILEMPR:[F0F0F0F000000000]?Pic0N:[A0A0505000000000]?Pic1J:[6040206000000000]?Pic1S:[6040604000000000]?Pic1F:[9000009000000000]?Pic1R:[A050A05000000000]?Pic1D:[000C030000000000]?Pic1W:DiagnosticOff:"vTIOLVL"?Str1:GetCalc(Str1)?P:Return!If P:conj(P,L1,384:0?N?O?I?J-1?E:.I and J are coordinates of top left corner:.N and O are tile offsets::ClrDraw:.draw init image:For(Y,0,15:Y*4?T:For(X,0,23:X*4?S:E+1?E:sub(DRW:End:End:DispGraph:Repeat getKey(15):Repeat getKey(0):End:If getKey(54):ClrHome:.display stuff:Disp "random info",i,"I",I?Dec," J",J?Dec,i,"N",N?Dec," O",O?Dec:While getKey(54):Pause 10:End:End::If getKey(1) xor (getKey(4)):.vert movement::If getKey(4):Vertical +:O+1?O:If O>>3:J-1?J:O-4?O:For(A,0,23:A*4-N?S:0-O?T:J*24+I+A?E:sub(DRW:End:End:End::If getKey(1):Vertical -:O-1?O:If O<<1:J+1?J:O+4?O:For(A,0,23:A*4-N?S:64-O?T:J*24+I+A+360?E:sub(DRW:End:End:End::End::If getKey(2) xor (getKey(3)):.horiz movement:If getKey(2):Horizontal +:N+1?N:If N>>3:N-4?N:I-1?I:For(A,0,15:0-N?S:A*4-O?T:J*24+I+(A*24)?E:sub(DRW:End:End:End:If getKey(3):Horizontal -:N-1?N:If N<<1:N+4?N:I+1?I:For(A,0,15:96-N?S:A*4-O?T:J*24+I+(A+1*24)?E:sub(DRW:End:End:End::::End:DispGraph:End:::Lbl DRW:Pt-On(S,T,Pic0N:Pt-Change(S,T,Pic0N:.pt-on stuff:!If {L1+E}-1:Pt-On(S,T,Pic0N:Else!If {L1+E}-2:Pt-On(S,T,Pic1J:Else!If {L1+E}-3:Pt-On(S,T,Pic1S:Else!If {L1+E}-4:Pt-On(S,T,Pic1F:Else!If {L1+E}-5:Pt-On(S,T,Pic1R:Else!If {L1+E}-6:Pt-On(S,T,Pic1D:Else!If {L1+E}-7:Pt-On(S,T,Pic1W:End:.Return