Author Topic: Sound in Axe  (Read 19833 times)

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Offline Keoni29

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Re: Sound in Axe
« Reply #45 on: June 04, 2011, 03:22:38 am »
Well... arpeggio's are already a possibility :S
(btw:A soundchip for ti84 would be sooo cool! I'll check out what I can fix. I made a jackplug converter and I modified a set of earphones so a soundchip will be the next step :))
Edit:I disovered that the nes sends envelopes from it's cpu to the soundchip
We need to emulate this by converting variables into different output voltages in the linkport
« Last Edit: June 04, 2011, 04:37:50 am by Keoni29 »
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Offline Deep Toaster

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Re: Sound in Axe
« Reply #46 on: June 04, 2011, 12:59:57 pm »
HI am really curious about if it's possible to play 2 notes together by quickly alternating between each others, or at least use combinations to form different sounds...
KermM's media player can, so I'm guessing it is possible. I don't know how it works though.




Offline Keoni29

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Re: Sound in Axe
« Reply #47 on: June 05, 2011, 04:55:57 am »
I made a small sfx editor. It doesn't save anything yet.
Use the arrowkeys to move the cursor
Press 2nd to change the state
Press F1 to play

Bugs:Sometimes it just won't play anything anymore. Just restart the programme.

It runs at the highest possible speed with axe.
What do you think?
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Offline Keoni29

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Re: Sound in Axe
« Reply #48 on: June 13, 2011, 08:15:25 am »
Midi for TI is released :D
« Last Edit: June 13, 2011, 08:15:44 am by Keoni29 »
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Offline Keoni29

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Re: Sound in Axe
« Reply #49 on: July 17, 2011, 01:29:59 pm »
I'm learning how to program microcontrollers. When there is a proper way to let the TI communicate with one of the ports of the PIC microcontroller I can make a sound engine. 10 Mhz sound FX :D
Finally did it. Oh sh*t yes!
« Last Edit: March 13, 2013, 01:16:28 pm by Keoni29 »
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