Author Topic: Sprite Editor  (Read 26201 times)

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Offline Runer112

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Re: Sprite Editor
« Reply #15 on: June 25, 2010, 12:52:30 am »
By the way nice screenshot, I need to get around to making one of my own but I'm too lazy ;)

Offline DJ Omnimaga

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Re: Sprite Editor
« Reply #16 on: June 25, 2010, 01:07:05 am »
Thanks. I wish I could have got the grayscale looking better, though. In Wabbitemu it looked fine, but in the screenshot, for some reasons, it failed.

Offline Builderboy

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Re: Sprite Editor
« Reply #17 on: June 25, 2010, 01:28:37 am »
this is a very epic sprite editor my friend ^^ Couldnt find any bugs with it myself :) And had quite fun making various sized sprites!

@Dj, hey did you know that you can make Wabbit emulate perfect greyscale by going to display options and selecting 'Game Grey' ? it makes emulation look very clean and neat :]

Offline DJ Omnimaga

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Re: Sprite Editor
« Reply #18 on: June 25, 2010, 02:19:20 am »
Yeah that's what I did and still got the result above. On the calc LCD it was looking perfect, but then in the screenshot it looked crappy :(

Offline Builderboy

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Re: Sprite Editor
« Reply #19 on: June 25, 2010, 02:22:29 am »
:( Did you have the number of shades set to the right amount? 

Offline DJ Omnimaga

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Re: Sprite Editor
« Reply #20 on: June 25, 2010, 02:22:52 am »
all maxed out

Offline Builderboy

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Re: Sprite Editor
« Reply #21 on: June 25, 2010, 02:23:36 am »
ah thats the problem, you only want 4 shades of grey if you are emulating a 4 shade sprite :)

Offline DJ Omnimaga

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Re: Sprite Editor
« Reply #22 on: June 25, 2010, 02:27:06 am »
Oh ok, but what about if I want to emulate both 3 and 4 at once? (such as the screenshot)

Offline Builderboy

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Re: Sprite Editor
« Reply #23 on: June 25, 2010, 02:30:26 am »
hurm, i dont know of a way.  I guess you could just do it on 4, and get a small bit of dithering if you did 3 scale

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Re: Sprite Editor
« Reply #24 on: June 25, 2010, 02:35:12 am »
I personally found it rather ugly at 4. I guess for multiple levels itmight be best to setup settings as high as possible to balance both

Offline Builderboy

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Re: Sprite Editor
« Reply #25 on: June 25, 2010, 02:36:34 am »
yeah i guess when doing multiple different types of grey, you'll just have to fiddle with the settings to preference.

Offline Quigibo

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Re: Sprite Editor
« Reply #26 on: June 25, 2010, 04:31:42 am »
The reason the gray looks bad on wabbit is that this grayscale was from an older version of Axe that had the slow routine.  I compiled it for 0.3.1 and the gray looks perfect on both settings with "Game Gray 7".  You have to remove the SetupEditor command to compile from source though since its not needed anymore.  It looks much nicer on calc as well.
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Re: Sprite Editor
« Reply #27 on: June 25, 2010, 08:59:05 am »
Strange, the version I had was compiled with 0.3.1 (I used the source, which didn't contain any SetUpEditor command. I opened it in SourceCoder then did a CTRL+F partial match search on Setup and it said it couldn't find anything. Are you sure you downloaded the version from this topic Quigibo?), but yeah I didn't try Game Gray 7, I think it was set to 12 or whatever is the max
« Last Edit: June 25, 2010, 09:01:41 am by DJ Omnimaga »

Offline Mighty Moose

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Re: Sprite Editor
« Reply #28 on: June 25, 2010, 10:16:52 am »
It has most stuff someone would need.

What more could he add?  It looks pretty good already.
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Offline Runer112

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Re: Sprite Editor
« Reply #29 on: June 25, 2010, 10:31:43 am »
The reason the gray looks bad on wabbit is that this grayscale was from an older version of Axe that had the slow routine.  I compiled it for 0.3.1 and the gray looks perfect on both settings with "Game Gray 7".  You have to remove the SetupEditor command to compile from source though since its not needed anymore.  It looks much nicer on calc as well.

My included compiled program was compiled with Axe 0.3.1