Author Topic: Sprite Editor  (Read 26124 times)

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Offline Quigibo

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Re: Sprite Editor
« Reply #30 on: June 25, 2010, 02:05:24 pm »
Oh wait, you're right  :-[  I must have accidentally clicked on the old copy.  I had both on my desktop.
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Today the calculator, tomorrow the world!

Offline Runer112

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Re: Sprite Editor
« Reply #31 on: June 25, 2010, 03:10:41 pm »
If you're just looking at the sprite and not changing it, the only thing happening is checking keypresses and displaying the screen, so the grayscale updates pretty fast and looks pretty good on an actual calculator.

Offline Mighty Moose

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Re: Sprite Editor
« Reply #32 on: June 25, 2010, 03:18:09 pm »
Sorry to put a bug in your ear again, Runer, but it seems I have encountered a problem (no pun intended).
I just tried your updated file on-calc, but I am still having the same problem.  I don't know if it's just my calc or TI-Connect or something else, but something wierd is going on here.
Cheers!
I beta test, so...yeah.  PM me if you want me to test anything :D.

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Offline Runer112

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Re: Sprite Editor
« Reply #33 on: June 25, 2010, 04:55:32 pm »
So you said you get to the gray level prompt screen? What happens then?

Offline Mighty Moose

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Re: Sprite Editor
« Reply #34 on: June 25, 2010, 04:58:30 pm »
I get an epic pause, like it is loading or something epic will happen, and then I get a ram clear. (Good thing I have omnicalc :P)
btw, I am running from MirageOS.

EDIT: By using Mirage interrupt ON+Clear, I was able to get to other screens, like 16x16 sprites, (In the original version, at least) but they function horribly and they don't draw correctly.
« Last Edit: June 25, 2010, 05:02:19 pm by Mighty Moose »
Cheers!
I beta test, so...yeah.  PM me if you want me to test anything :D.

Almost only counts in horseshoes and handgrenades.

Cogito ergo sum.

Calcs:
TI-84+, OS 2.43, Boot Code 1.02, 128k RAM
TI-84+SE VSC, OS 2.43, Boot Code 1.00, 128k RAM  (I'm spoiled :P)
TI-81, OS 1.6K (only borrowed)
Casio fx-CG10 (Prizm), OS 01.04.0200
TI-Nspire Clickpad, OS 1.4
TI-Nspire Clickpad, OS 3.1.0.392
TI-Nspire CAS Clickpad, OS 1.6.10110 (!?) now OS 3.1.0.392

Offline ztrumpet

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Re: Sprite Editor
« Reply #35 on: June 25, 2010, 05:04:10 pm »
Awesome editor Runer!  I really like the ( and ) options. ;D
« Last Edit: June 25, 2010, 09:59:31 pm by ztrumpet »

Offline DJ Omnimaga

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Re: Sprite Editor
« Reply #36 on: June 25, 2010, 06:35:52 pm »
It has most stuff someone would need.

What more could he add?  It looks pretty good already.
Yeah I agree, I wasn't saying it was bad. I just said this since it had pretty much what you needed for sprite making. The only improvement I can think about is filling areas of a sprite with a color or filling the entire sprite with black, white, light gray and dark gray, but I can't imagine how much of an hassle the former feature would be to implement, since everything works with hex rather than pixel by pixel

And obviously exporting to external string, but that's not available in Axe yet. Maybe through inline ASM or something later.
« Last Edit: June 25, 2010, 06:36:39 pm by DJ Omnimaga »

Offline Runer112

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Re: Sprite Editor
« Reply #37 on: June 25, 2010, 09:08:40 pm »
Yeah, the main drawing features I'd like to add are filling and lines, but with the program at something like 8060 bytes already and pushing the maximum size limit, it would be difficult to add them.

Offline DJ Omnimaga

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Re: Sprite Editor
« Reply #38 on: June 25, 2010, 09:13:36 pm »
Yeah that's what I guessed. Of course there could always be the option of making it an APP. It would have the tradeoff of taking several more KB, but not take any RAM when not executed (so no need to archive/unarchive stuff when doing sprite editing)

Offline Runer112

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Re: Sprite Editor
« Reply #39 on: June 25, 2010, 09:55:31 pm »
Yeah, I'd really like to make it an App. Then I can also add more features, like sprite copying, changing gray level, making project groups, adding back the help screen I had to remove to save space...

Offline ztrumpet

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Re: Sprite Editor
« Reply #40 on: June 25, 2010, 09:59:21 pm »
I'd love this as an App that takes up most of a page, and since Runer's making it I'm sure it will be great! ;D

Runer, I just noticed I normally type "Runner". Sorry about that, and I'll try to change my ignorance. :)

Offline DJ Omnimaga

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Re: Sprite Editor
« Reply #41 on: June 25, 2010, 10:01:20 pm »
Yeah I did that too often on IRC x.x. I guess it's because the nickname is close to the word Runner :P

Offline Runer112

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Re: Sprite Editor
« Reply #42 on: June 25, 2010, 10:11:06 pm »
Yeah everybody glances at the name and calls me Runner, after almost 6 years of being addressed as Runner I've gotten used to it.

Offline Michael.3545

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Re: Sprite Editor
« Reply #43 on: June 25, 2010, 10:11:31 pm »
It seems that there are several of you with this program.  Are you all beta testers, or is this already downloadable from somewhere?  

EDIT:  Woah, there ARE two 'n's in his name.  How did I miss that?  It is voodo, I tell you.
« Last Edit: June 25, 2010, 10:12:51 pm by Michael.3545 »

Offline ztrumpet

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Re: Sprite Editor
« Reply #44 on: June 25, 2010, 10:12:48 pm »
It seems that there are several of you with this program.  Are you all beta testers, or is this already downloadable from somewhere? 
Check the bottom of the first post of this topic. :)
« Last Edit: June 25, 2010, 10:14:07 pm by ztrumpet »