Hi, I was wondering how you can store more than one byte of data to an appvar. Whatever i try, it can only store one byte, or just crashes my calc.
I want to store my level data:
:[000000000000]
:[000000000000]
:[000000000000]
:[000000000000]
:[220000000000]
:[112000000022]
:[331220002211]
:[333112221133]
:.And then there are 3 more of these, so 4 "screens" of data, 192 bytes total
:[011414] -> GDB1 .This is the player data, so the first byte is the "screen" you are on, the next, the x value, and finally, the y value. 3 bytes total.
All of the map data is currently being absorbed into the main program, and accessed as {GDB1-(location in comparison to GDB1)}, which works fine. I don't want to have so much data taking up space in my program, and would rather have multiple worlds, etc, in external memory. (as appvars)
My question would be how to store the full 195 bytes of data to an appvar, then read it back into GDB1, without affecting the format.
Thanks for your time.