Author Topic: Braces  (Read 15156 times)

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Offline Deep Toaster

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Re: Braces
« Reply #30 on: June 27, 2010, 08:24:09 pm »
What about in Axe? It wouldn't matter if they were on or off, right?

And just curious: How does Axe draw bitmaps, anyway? Does it plot it bit by bit?




Offline Runer112

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Re: Braces
« Reply #31 on: June 28, 2010, 01:02:33 am »
The Bitmap() command uses a TI-OS bcall, it's not an actual Axe routine.
« Last Edit: June 28, 2010, 01:03:20 am by Runer112 »

Offline Builderboy

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Re: Braces
« Reply #32 on: June 28, 2010, 01:22:08 am »
Is there any documentation to how much slower it runs compared to the regular sprite commands?

Offline calc84maniac

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Re: Braces
« Reply #33 on: June 28, 2010, 01:23:23 am »
You can always For( loop and see for yourself ;D
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Offline Builderboy

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Re: Braces
« Reply #34 on: June 28, 2010, 01:25:21 am »
Haha thats true :D I wish axe had timer support :P Then i could calculate the times for everything and write them all down for extreme optimizations >:D

Offline Quigibo

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Re: Braces
« Reply #35 on: June 28, 2010, 02:03:02 am »
You can do that with the interrupt feature coming soon.  You just have to be aware that some commands disable interrupts for their duration which could throw off the measurements.  Specifically, any command which draws directly to the LCD most likely has them disabled.  Although if you were running tests with Bitmap(), you would have both of them draw to the buffer to make it even anyway.
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