Author Topic: The Complete Guide to Effective Axe  (Read 50722 times)

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Offline ztrumpet

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Re: The Complete Guide to Effective Axe
« Reply #60 on: June 14, 2010, 06:02:31 pm »
Are you going to use the OP registers Sir, or are you going to actually implement it in Axe? :D

Offline meishe91

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Re: The Complete Guide to Effective Axe
« Reply #61 on: June 14, 2010, 06:23:48 pm »
Sorry, I haven't had a chance to really look at it yet. Been very tired and busy. I will soon though. Something though occurred to me. Will you be updating this as things change throughout the newer versions and such?
The one posted in this forum is not even a version.  It's just to get a review for style.

I think he's asking if you'll keep updating the final version as Axe evolves.

Ya, this is what I meant. I'm aware this is just a "sneak-peak." Glad to hear that it will get updated though until the final version :)
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SirCmpwn

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Re: The Complete Guide to Effective Axe
« Reply #62 on: June 14, 2010, 06:55:38 pm »
Quote from: ztrumpet
Are you going to use the OP registers Sir, or are you going to actually implement it in Axe?
I still haven't decided.  It would probably be best to use Axe, because then it could be used for things like contest entries.

Offline ztrumpet

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Re: The Complete Guide to Effective Axe
« Reply #63 on: June 15, 2010, 12:34:11 pm »
I'm pretty sure you could use the OP registers.  Here's an example of storing 1980612202.6510 to OP1:
Quote
det(1)
[89 19 80 61 22 02 65 10]->Str1
conj(Str1-1, E8478, 9)
See, it kind of works. :P
I agree it's not a very good method and I hope you can find a better one. :)
« Last Edit: June 15, 2010, 03:16:05 pm by ztrumpet »

Offline DJ Omnimaga

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Re: The Complete Guide to Effective Axe
« Reply #64 on: June 15, 2010, 01:56:33 pm »
x.x that seems a bit hard to read. It would be good to have something easier to read and store when coding x.x

Offline Galandros

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Re: The Complete Guide to Effective Axe
« Reply #65 on: June 15, 2010, 02:01:28 pm »
x.x that seems a bit hard to read. It would be good to have something easier to read and store when coding x.x
Indeed.
You can save "1980612202.6510" as a string and code a routine to convert it into OP1.

---

You can use inline assembly for accessing the bcalls for making floating point math.
« Last Edit: June 15, 2010, 02:02:38 pm by Galandros »
Hobbing in calculator projects.

Offline meishe91

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Re: The Complete Guide to Effective Axe
« Reply #66 on: July 17, 2010, 06:15:02 pm »
How is this turning out?
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Offline MRide

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Re: The Complete Guide to Effective Axe
« Reply #67 on: July 25, 2010, 04:44:57 pm »
The formatting looks good so far.  I also like your writing style.  Its simple and easy to understand.
A little off topic, but has anyone made a tilemap demo program, like the one that comes with xLib, but for Axe?  Just a character that moves around a scrolling tilemap.

Offline meishe91

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Re: The Complete Guide to Effective Axe
« Reply #68 on: July 25, 2010, 04:49:07 pm »
Um, I don't know for sure. I know Sir wrote a tilemap tutorial somewhere. I'll find the link real fast.

Edit:
Here it is. This was written awhile ago so some Axe things may not apply but the concepts should all still apply.
« Last Edit: July 25, 2010, 04:52:05 pm by meishe91 »
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Offline MRide

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Re: The Complete Guide to Effective Axe
« Reply #69 on: July 25, 2010, 04:53:59 pm »
Oh. wow. can't believe I missed that.  thanks meishe.

Offline meishe91

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Re: The Complete Guide to Effective Axe
« Reply #70 on: July 25, 2010, 05:10:16 pm »
No problem :) A lot of tutorials are hidden throughout this place and can be hard to find :P Check here if you're ever looking for tutorials on Omni, I think I have them all so far.
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SirCmpwn

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Re: The Complete Guide to Effective Axe
« Reply #71 on: July 26, 2010, 11:52:57 am »
Crap, this topic was bumped, now I actually have to work on this. x.x

Offline MRide

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Re: The Complete Guide to Effective Axe
« Reply #72 on: July 26, 2010, 12:35:53 pm »
Good.   ;D
We're all waiting anxiously for its completion.

Offline Builderboy

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Re: The Complete Guide to Effective Axe
« Reply #73 on: July 26, 2010, 05:08:10 pm »
Heh, that we are :]

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Offline meishe91

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Re: The Complete Guide to Effective Axe
« Reply #74 on: July 26, 2010, 05:22:07 pm »
Crap, this topic was bumped, now I actually have to work on this. x.x

No pressure though, we all know you have a lot of projects going on :)
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