Author Topic: The Complete Guide to Effective Axe  (Read 50531 times)

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Offline DJ Omnimaga

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Re: The Complete Guide to Effective Axe
« Reply #15 on: June 11, 2010, 08:32:53 pm »
Aaah ok sounds good. Just saying, though, in case ^^

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Re: The Complete Guide to Effective Axe
« Reply #16 on: June 11, 2010, 09:00:56 pm »
Sure.  I'll see about getting you an early copy.

You, sir, are a gentleman and a saint.

Offline Raylin

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Re: The Complete Guide to Effective Axe
« Reply #17 on: June 11, 2010, 09:44:21 pm »
WANT.
Bug me about my book.

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Offline nemo

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Re: The Complete Guide to Effective Axe
« Reply #18 on: June 11, 2010, 10:24:23 pm »
no no Raylin.

..

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Offline DJ Omnimaga

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Re: The Complete Guide to Effective Axe
« Reply #19 on: June 11, 2010, 10:43:07 pm »
When this comes out, will you also provide an offline version available for download on ticalc.org and that I can put in our downloads section? It migth be nice if someone has no internet access for a while or can't access the forums.

Offline Quigibo

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Re: The Complete Guide to Effective Axe
« Reply #20 on: June 12, 2010, 12:41:46 am »
Finally, a 3rd party tutorial!  Looking forward to it :)
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Re: The Complete Guide to Effective Axe
« Reply #21 on: June 12, 2010, 09:10:49 am »
You, sir, are a gentleman and a saint.

Funny how often I hear that...

WANT.

Have patience, people.  Do you want a half-baked tutorial or do you want a full featured one?

When this comes out, will you also provide an offline version available for download on ticalc.org and that I can put in our downloads section? It migth be nice if someone has no internet access for a while or can't access the forums.

It will be in the form of a PDF with sample programs.

Offline calcdude84se

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Re: The Complete Guide to Effective Axe
« Reply #22 on: June 12, 2010, 09:41:39 am »
I'm kinda late to this... Oh well.
This will be interesting to see... The Complete Guide to Effective Axe...
It sounds like it'll be awesome! Can't wait! :) (I'll wait if it can be better, though :P)
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I'll put it online when it does something.

Offline DJ Omnimaga

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Re: The Complete Guide to Effective Axe
« Reply #23 on: June 12, 2010, 01:28:13 pm »
You, sir, are a gentleman and a saint.

Funny how often I hear that...

WANT.

Have patience, people.  Do you want a half-baked tutorial or do you want a full featured one?

When this comes out, will you also provide an offline version available for download on ticalc.org and that I can put in our downloads section? It migth be nice if someone has no internet access for a while or can't access the forums.

It will be in the form of a PDF with sample programs.
Aaah cool ^^. Just one thing, though: regardless of if you release this in a few days, in a few weeks or in a few months, could you still help me at one point with half-byte tilemapping collision detection? It would be preferable if you came on IRC for this, though, on a tuesday or every two weekends, so we can chat in private.

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Re: The Complete Guide to Effective Axe
« Reply #24 on: June 12, 2010, 04:19:40 pm »
Ooh, this is going to be awesome!  Sir, this sounds like I'm going to read it over and over.  I can't wait.  Thanks! ;D

SirCmpwn

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Re: The Complete Guide to Effective Axe
« Reply #25 on: June 12, 2010, 07:04:41 pm »
Thanks for the support guys.

Offline Magic Banana

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Re: The Complete Guide to Effective Axe
« Reply #26 on: June 12, 2010, 07:10:24 pm »
Aaah cool ^^. Just one thing, though: regardless of if you release this in a few days, in a few weeks or in a few months, could you still help me at one point with half-byte tilemapping collision detection? It would be preferable if you came on IRC for this, though, on a tuesday or every two weekends, so we can chat in private.

I'm in the same boat as DJ. half-byte is giving me some trouble as well. Let me know whenever you guys get around to discussing it.
I do sprites and stuff, so yeah.

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Re: The Complete Guide to Effective Axe
« Reply #27 on: June 12, 2010, 07:14:32 pm »
Err, I can give a quick and dirty explanation of half-byte tiles really quick.
D3
This is a byte.  It has two nibbles, or half-bytes, "D" and "3"
Assume that D3 is stored in A.
In Axe, you can extract the first nibble (aka half-byte) with A/16.  This returns D, or 13.
A^16 returns the second nibble, or 3.
Armed with this information, take another look at my tilemapping tutorial.

SirCmpwn

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Re: The Complete Guide to Effective Axe
« Reply #28 on: June 12, 2010, 07:50:08 pm »
Sorry about the double post.
Attached is a very early draft of the guide.  It is not the current version, because I didn't want to give too much away.  I took out everything except the grayscale and the basic documentation, both of which are incomplete.  The reason for this is because I don't want to give the entire tutorial away, but I wanted some advice on the general style.  What do you guys think?

Offline meishe91

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Re: The Complete Guide to Effective Axe
« Reply #29 on: June 12, 2010, 08:25:25 pm »
This sounds really cool. I'll check out the document. Would you like error reports and such if any are found?
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