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i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
I like the format of it. It's got the intro, the commands and what they do, how to use them and some sample code that's commented on every line to explain what each line does. Very nice. I like how you explain the logic behind The Pt-On/Off so that people that used to use xlib and such can transition to how Axe does sprites.
16-Level Greyscale?
Zelda-style Tilemaps? Physics?
I am impressed with the Axe Parser have enough attention for the real need of a guide with some more advanced code for Axe Parser.It would be interesting to release in ticalc.When I have a opportunity, I will read this and give my thoughts about it. I still need to check out the assembly guide by Hot Dog first. ^~
Also, just so you guys know, everywhere in the tutorial where something is referenced that is covered somewhere else has been converted to a hyperlink. For example, in the grayscale section where the sample code says "[FFFFFFFFFFFFFFFF", clicking on it will take you to the hexadecimal and binary section.
Btw will you also cover the possible techniques to use numbers larger than 65536?