Because I'm organised
, I would like to NOT include my tile map code in the same program the rest of my code is in, Instead I can just put the map in another program (let's call it MAPCODE for fun) and in my main program refer the contents of this code and store it into GDB1
Let's say that:[01010101010101010101010101010101010101010101010101010101]->GDB1
[01000000000000000000000000000000000000000000000000000001]
[01000002030400000000000000000000000000000000000000000001]
[01000005060700000000000000000000000000000000000000000001]
[01000008090A00000000000000000000000000000000000000000001]
[010000000B0000000000000000000000000000000000000000000001]
[010000000B0000000000000000000000000000000000000000000001]
[01000000000000000000000000000000000000000000000000000001]
[01000000000000000000000000000000000000000000000000000001]
[01010101010101010101010101010101010101010101010101010101]
Is the contents in MAPCODE.
How?How do I put this info into another program? so that now i don't have to scroll past this huge mass of code every time I'm going to change one small detail?
edit: This is in Axe in case anyone wasn't sure